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Those terrorists from the office are the worst terrorist model in this game.
But some feedback, to me those windows look a bit too big in scale vs rest of the map. Also bot navigation could use some work. I assume you have not touched it much since there are no names set in the nav either. Keep it up.
I have spent like 20 hours tweaking the bots for this map (since the CS:S version and some fixing in GO too) but it is a difficult map for bots. All the jumps in and out of the house using props, ladders and rooftops etc. Of course they could be improved even further but I will settle for the fact that they can now use most of the routes normal humans can. Doors and some props seem to cause problems and I have fixed a ton of those aswell, but every now and then I find out more, still a lot could be done. Also the windows need to be big for players/bots to be able to make it easily through.
On other note I have been preparing a version with small fixes since the original release, but still cannot find a good way to remove those weapons based on user configuration or similar. "ent_fire spawnweapons kill" deletes the weapons for one round and if I use logic_auto it works for every round but then it cannot be turned on/off from config. If anyone has a good idea how to do this please comment here.
If it proves to take a lot of time to help with I'll compensate with skins or something =)
Sorry I don't currenlty have time to work with the map and I'm not planning to do anymore changes to my version of the map. If you want you can work based on this version and publish with a different name or sth.