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报告翻译问题
The one with and without flesh coverings. It is the only one of the TX to not mention being solar flare proof in their description, but unsure if the 2X2K should not be affected by solar flare, or should be (and if so how besides visuals it differs from 2X2KI).
Steps to reproduce:
1. Build Skymind core, antenna and power them.
2. Go to mod options and select : on mind upload turn the body of the uploaded colonist to VX0 surrogate. (I don't remember the exact wording right now)
3. Have TX2I pawn with VX3 chip.
4. Upload pawn's mind to Skymind core.
Expected behavior:
Colonists body should turn into a surrogate of the same type, in this case a SX2I.
Actual behavior:
Colonist turned into human mercenary with vx0 chip.
Note: this might be an issue from Android tiers mod.
Game info: RimWorld 1.1+ royalty installed. I have harmony, hugslib, jecstools, humanoid alien races 2.0, Android tiers, Android tiers TX Serie, Android tiers unfeeling Patch and SM7 Overhaul installed. (among other mods of course)
Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.PawnApparelGenerator+PossibleApparelSet.Add (RimWorld.ThingStuffPair pair) [0x00065] in <000153db58284aa38698b9c41ca1154b>:0
at (wrapper dynamic-method) RimWorld.PawnApparelGenerator.DMD<DMD<GenerateWorkingPossibleApparelSetFor_Patch1>?-1769799808::GenerateWorkingPossibleApparelSetFor_Patch1>(Verse.Pawn,single,System.Collections.Generic.List`1<RimWorld.ThingStuffPair>)
at (wrapper dynamic-method) RimWorld.PawnApparelGenerator.DMD<DMD<GenerateStartingApparelFor_Patch3>?-1920221824::GenerateStartingApparelFor_Patch3>(Verse.Pawn,Verse.PawnGenerationRequest)
at (wrapper dynamic-method) Verse.PawnGenerator.DMD<DMD<GenerateGearFor_Patch2>?-1569849472::GenerateGearFor_Patch2>(Verse.Pawn,Verse.PawnGenerationRequest)
https://gist.github.com/1effbb11b0feccd47702866bf29fdcb5
Config error in ATPP_TX2AndroidGeneratorAI: has components but it's thingClass is not a ThingWithComps
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at QEthics.IngredientUtility.FillOrderProcessorFromPawnKindDef (QEthics.ThingOrderProcessor orderProcessor, Verse.PawnKindDef pawnKind) [0x00000] in <eedd1e5e600e418794269e2416b68c2f>:0
at QEthics.Building_PawnVatGrower.StartCrafting (QEthics.GenomeSequence genome) [0x00022] in <eedd1e5e600e418794269e2416b68c2f>:0
at QEthics.Building_PawnVatGrower+<>c__DisplayClass36_2.<GetGizmos>b__6 () [0x00000] in <eedd1e5e600e418794269e2416b68c2f>:0
at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00028] in <551170a781914f71badd2d338cb18879>:0
at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x0030e] in <551170a781914f71badd2d338cb18879>:0
at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <551170a781914f71badd2d338cb18879>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <551170a781914f71badd2d338cb18879>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Failed to find any textures at Things/Pawn/Humanlike/Apparel/Duster/Duster_ATPP_BodyTypeMaleHurted24TX while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Duster/Duster_ATPP_BodyTypeMaleHurted24TX, color=RGBA(0.941, 0.847, 0.780, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Results in purple box on all damaged TX. Goes away on clothing remove
System.NullReferenceException: Object reference not set to an instance of an object
at QEthics.GenomeSequence.GetInspectString () [0x00021] in <eedd1e5e600e418794269e2416b68c2f>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <65f126dfb1e4464fa378d4b237f11a99>:0
Verse.Log:Error(String, Boolean)
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DMD<DMD<DoPaneContentsFor_Patch1>?-1167008128::DoPaneContentsFor_Patch1>(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:DMD<DMD<InspectPaneOnGUI_Patch1>?1946571776::InspectPaneOnGUI_Patch1>(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
no idea whats causing this, and would love to get some help