RimWorld
Android tiers - TX Series
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
aRandomKiwi  [desarrollador] 29 FEB 2020 a las 11:47
[Bugs Reports]
:biohazard: Rules to report bugs :biohazard:
  • See the FAQ before post here
  • Transmit logs by clicking on "Share logs" button in rimworld's console, and copy paste the generated link (need HugLibs mod).
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Mostrando 1-15 de 93 comentarios
clifton89 3 MAR 2020 a las 4:04 
Not sure if this is a bug or not, but I noticed that both the 2X2K and the 2X2KI are affected by solar flares.

The one with and without flesh coverings. It is the only one of the TX to not mention being solar flare proof in their description, but unsure if the 2X2K should not be affected by solar flare, or should be (and if so how besides visuals it differs from 2X2KI).
Sebek 4 MAR 2020 a las 23:00 
TX pawn turns into human on mind upload

Steps to reproduce:
1. Build Skymind core, antenna and power them.
2. Go to mod options and select : on mind upload turn the body of the uploaded colonist to VX0 surrogate. (I don't remember the exact wording right now)
3. Have TX2I pawn with VX3 chip.
4. Upload pawn's mind to Skymind core.

Expected behavior:
Colonists body should turn into a surrogate of the same type, in this case a SX2I.

Actual behavior:
Colonist turned into human mercenary with vx0 chip.

Note: this might be an issue from Android tiers mod.

Game info: RimWorld 1.1+ royalty installed. I have harmony, hugslib, jecstools, humanoid alien races 2.0, Android tiers, Android tiers TX Serie, Android tiers unfeeling Patch and SM7 Overhaul installed. (among other mods of course)
jimmyl 7 MAR 2020 a las 10:36 
androids can be cloned and brainscanned in QEE
ΔTØM 8 MAR 2020 a las 10:02 
There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time...
Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.PawnApparelGenerator+PossibleApparelSet.Add (RimWorld.ThingStuffPair pair) [0x00065] in <000153db58284aa38698b9c41ca1154b>:0
at (wrapper dynamic-method) RimWorld.PawnApparelGenerator.DMD<DMD<GenerateWorkingPossibleApparelSetFor_Patch1>?-1769799808::GenerateWorkingPossibleApparelSetFor_Patch1>(Verse.Pawn,single,System.Collections.Generic.List`1<RimWorld.ThingStuffPair>)
at (wrapper dynamic-method) RimWorld.PawnApparelGenerator.DMD<DMD<GenerateStartingApparelFor_Patch3>?-1920221824::GenerateStartingApparelFor_Patch3>(Verse.Pawn,Verse.PawnGenerationRequest)
at (wrapper dynamic-method) Verse.PawnGenerator.DMD<DMD<GenerateGearFor_Patch2>?-1569849472::GenerateGearFor_Patch2>(Verse.Pawn,Verse.PawnGenerationRequest)
ΔTØM 8 MAR 2020 a las 10:02 
a lot of these errors, not just one, and the log

https://gist.github.com/1effbb11b0feccd47702866bf29fdcb5
ΔTØM 8 MAR 2020 a las 10:02 
Love your mod, cannot imagine playing without it
Anna.Comnenus 9 MAR 2020 a las 6:03 
TX4 frame can not put into clone VAT
Someguy430 12 MAR 2020 a las 5:43 
ya to add to anna's i cant seem to find the frame production task in the robot casket line up
Smorchy23 12 MAR 2020 a las 14:44 
Help i can't build TX or STX android, they disapear

Config error in ATPP_TX2AndroidGeneratorAI: has components but it's thingClass is not a ThingWithComps
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
LunaticModo6 13 MAR 2020 a las 5:59 
The Tx4 series when either spawned by dev tool or made will spawn the frame but it's description are like error logs. There's also the clone vat issue. I've click the Start Growing even without other genomes and it still won't work. I've used the official and unofficial update.
DarkVcious 15 MAR 2020 a las 11:55 
Whenever I try to put a TX3 android in a QEE clone vat, it comes up with this and does nothing

Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at QEthics.IngredientUtility.FillOrderProcessorFromPawnKindDef (QEthics.ThingOrderProcessor orderProcessor, Verse.PawnKindDef pawnKind) [0x00000] in <eedd1e5e600e418794269e2416b68c2f>:0
at QEthics.Building_PawnVatGrower.StartCrafting (QEthics.GenomeSequence genome) [0x00022] in <eedd1e5e600e418794269e2416b68c2f>:0
at QEthics.Building_PawnVatGrower+<>c__DisplayClass36_2.<GetGizmos>b__6 () [0x00000] in <eedd1e5e600e418794269e2416b68c2f>:0
at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00028] in <551170a781914f71badd2d338cb18879>:0
at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x0030e] in <551170a781914f71badd2d338cb18879>:0
at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <551170a781914f71badd2d338cb18879>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <551170a781914f71badd2d338cb18879>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
DarkVcious 16 MAR 2020 a las 10:42 
I just found out it was a conflict with "Optimization : Meats" mod, no idea why that happened though, but if it can help have my feedback :p
OhDC 28 MAR 2020 a las 16:16 
This error happens for damaged TX;

Failed to find any textures at Things/Pawn/Humanlike/Apparel/Duster/Duster_ATPP_BodyTypeMaleHurted24TX while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Duster/Duster_ATPP_BodyTypeMaleHurted24TX, color=RGBA(0.941, 0.847, 0.780, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

Results in purple box on all damaged TX. Goes away on clothing remove
Potato.tech 29 MAR 2020 a las 10:34 
GetInspectString exception on ATPP_GS_TX4Female1500134:
System.NullReferenceException: Object reference not set to an instance of an object
at QEthics.GenomeSequence.GetInspectString () [0x00021] in <eedd1e5e600e418794269e2416b68c2f>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <65f126dfb1e4464fa378d4b237f11a99>:0
Verse.Log:Error(String, Boolean)
RimWorld.InspectPaneFiller:DrawInspectStringFor(ISelectable, Rect)
RimWorld.InspectPaneFiller:DMD<DMD<DoPaneContentsFor_Patch1>?-1167008128::DoPaneContentsFor_Patch1>(ISelectable, Rect)
RimWorld.MainTabWindow_Inspect:DoPaneContents(Rect)
RimWorld.InspectPaneUtility:DMD<DMD<InspectPaneOnGUI_Patch1>?1946571776::InspectPaneOnGUI_Patch1>(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


no idea whats causing this, and would love to get some help
Skeleton Knight 7 ABR 2020 a las 8:05 
TX4I (Idk if same goes with TX3I and TX2I) doesn't get any skill points from servers. When trying to distribute it it says: "Available points: 0. For this model you need 0 skill points generated". Normal TX4 works fine
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