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If ashes don't spawn right after you burn an item / kill a red hound, then this may be an issue with another mod (unless further testing is done and the issue was isolated on Setpiece Config only, which I was unable to replicate). If you left a spawned ash on the ground for more than 20 seconds, then it will automatically be blown away, that's part of the game mechanics. Reed trap generation should only affect the initial world generation settings, and nothing afterwards should be affected.
Let me know if I can be of further help! Cheers
I was planning on using this mod because the old Chaos Worldgen mod had issues with berry bushes too, spawning all 3 types on top of each other or removing Pretty Berry Bushes entirely, but I typically like to play with Juicy Berry Bushes on the overworld, for easy access for early game beefalo taming, plus future smallbird access, Pig Village on for the 9 pretty bushes, and classic resources in the caves, so I have access to regular bushes for building.
Ultimately this is a minor gripe, and nowhere near as broken as Chaos Worldgen's all 3 bushes on top of each other, but as someone who likes their worlds as vanilla as possible, while cheating in some rare stuff so I don't need to reset 2000 worlds, it's one that will probably be keeping me from using it for the time being.
Otherwise amazing mod, and I'm going to use it in all my non-island adventures worlds when/if a patch is pushed to fix this (while keeping the 9 pretty bushes in the Pig Village, and maybe at the pig torches (the pig torch terrarium set piece has pretty bushes, i know that much)), or I figure out commands to switch all of prefab("berrybush") in the forest to prefab("berrybush_juicy"), and maybe switch the ones at the pig torches to prefab("berrybush2").
Thank you for your time, and for the mod.
I am not a programmer, so take my analysis and suggestions with a grain of salt, but it appears that unless for some reason pig guard berry bush set pieces are meant to have pretty berry bushes, the game is generating set pieces and ponds with regular berry bushes, and no alternate versions for Juicy Berry Bush worlds. This issue does not occur with Pretty Berry Bushes, i.e. the six around the terrarium, as there is no alternate Juicy and Regular bushes for it to get mixed up with.
A possible solution could be to check if a shard has Juicy Berry Bushes or Regular ones, either by:
1 - If that's a value in the shard, i.e. 0 for regular and 1 for alt for all the alt resources, then simply check for that value in the shard and replace regular berry bushes in the shard with Juicy ones upon generation
OR
2 - If that is not a value, check if a shard has Juicy berry bushes upon generation, if yes, then the world is a Juicy Berry Bush one and regular berry bushes can be replaced with Juicy ones.
Assuming that there's no missing pretty bush pig guard set pieces, this should solve the issue, and not interfere with other normal berry bushes that are meant to be there, as none could have been transplanted from one shard to the other, or spawned in a setpiece.
If it’s alright, can you just see the inconsistencies as quirks of the game? Berry bush transmutation is available as a skill, and lore-wise we can always assume that some poltergeist/early survivor transmuted it themselves for unknown reasons. Cheers!