Rivals of Aether

Rivals of Aether

[OLD] Otto
Muno  [개발자] 2020년 3월 6일 오후 6시 58분
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(no, otto doesn't count)
Muno 님이 마지막으로 수정; 2020년 3월 7일 오전 9시 30분
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mespi 2020년 3월 6일 오후 8시 30분 
this character legit made my PC's screen go black and give me a error when i tried to check Mollo's codec thing with the taunt.

Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device-> CreateShaderResourceView at line 665 in file
\TexturesM.cpp
Device Lost - reason: 0x887a0006

I legit just got this computer.
mespi 님이 마지막으로 수정; 2020년 3월 6일 오후 8시 36분
ErLouwer 2020년 3월 7일 오전 2시 36분 
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object sentry_handler:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_state_update (line 1722)
called from - gml_Object_oPlayer_Other_10 (line 49)
called from - gml_Script_AdvanceGameFrame (line 16)
called from - gml_Script_NetworkAdvanceFrame (line 165)
called from - gml_Object_NetworkManager_Step_0 (line 142)

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)

always when i play him
Muno  [개발자] 2020년 3월 7일 오전 9시 30분 
if y'all were using workshop_previous, try again with the newest patch
ErLouwer 2020년 3월 9일 오전 5시 06분 
Muno 님이 먼저 게시:
if y'all were using workshop_previous, try again with the newest patch

thank you, but what even is the difference between workshop beta and workshop previous?
Muno  [개발자] 2020년 3월 9일 오전 7시 14분 
previous is the previous patch of the game. the latest patch added new features, so workshop previous does not recognize those bits of the code that use the new features. this makes it not run the script containing the new features, which screws with stuff.

the fix I implemented is to isolate the new features into their own script file - basically putting them in quarantine to minimize collateral damage to other bits of code. in the old build, the entire main script files didn’t run due to the game not recognizing the new features, basically taking all the other code down with them.
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