Rivals of Aether

Rivals of Aether

[OLD] Otto
Muno  [开发者] 2020 年 3 月 6 日 下午 6:58
Bugs
Report bugs here.

(no, otto doesn't count)
最后由 Muno 编辑于; 2020 年 3 月 7 日 上午 9:30
< >
正在显示第 1 - 5 条,共 5 条留言
mespi 2020 年 3 月 6 日 下午 8:30 
this character legit made my PC's screen go black and give me a error when i tried to check Mollo's codec thing with the taunt.

Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device-> CreateShaderResourceView at line 665 in file
\TexturesM.cpp
Device Lost - reason: 0x887a0006

I legit just got this computer.
最后由 mespi 编辑于; 2020 年 3 月 6 日 下午 8:36
ErLouwer 2020 年 3 月 7 日 上午 2:36 
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object sentry_handler:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_state_update (line 1722)
called from - gml_Object_oPlayer_Other_10 (line 49)
called from - gml_Script_AdvanceGameFrame (line 16)
called from - gml_Script_NetworkAdvanceFrame (line 165)
called from - gml_Object_NetworkManager_Step_0 (line 142)

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)

always when i play him
Muno  [开发者] 2020 年 3 月 7 日 上午 9:30 
if y'all were using workshop_previous, try again with the newest patch
ErLouwer 2020 年 3 月 9 日 上午 5:06 
引用自 Muno
if y'all were using workshop_previous, try again with the newest patch

thank you, but what even is the difference between workshop beta and workshop previous?
Muno  [开发者] 2020 年 3 月 9 日 上午 7:14 
previous is the previous patch of the game. the latest patch added new features, so workshop previous does not recognize those bits of the code that use the new features. this makes it not run the script containing the new features, which screws with stuff.

the fix I implemented is to isolate the new features into their own script file - basically putting them in quarantine to minimize collateral damage to other bits of code. in the old build, the entire main script files didn’t run due to the game not recognizing the new features, basically taking all the other code down with them.
< >
正在显示第 1 - 5 条,共 5 条留言
每页显示数: 1530 50