Stellaris

Stellaris

Gowps's Stellaris Additions
 This topic has been pinned, so it's probably important
Gowps  [developer] 23 Apr, 2020 @ 5:13pm
List of Traits
Traits are listed with their effect on available trait points at the end of each line - positive traits will reduce available trait points and negative traits will increase them.

Biological Traits

Resource Related
"Gardeners" - Food Production +7.5% / -1TP
"Inattentive" - Food Production -7.5% / +1TP
"Hunter-Gatherers" - Food Production -15% / +2TP

"Prudent" - Energy Production +7.5% / -1TP
"Imprudent" - Energy Production -7.5% / +1TP
"Uninspired" - Energy Production -15% / +2TP

"Hardworking" - Minerals Production +7.5% / -1TP
"Lazy" - Minerals Production -7.5% / +1TP
"Indolent" - Minerals Production -15% / +2TP

"Curious" - Research Production +5% / -1TP
"Dull" - Research Production -5% / +1TP
"Addled" - Research Production -10% / +2TP

"Ritualists" - Unity Production +20% / -2TP
"Fractious" - Unity Production -20% / +2TP

Habitability Related
"Hardy" - Habitability +15% / -3TP
"Flexible" - Habitability +5% / -1TP
"Sensitive" - Habitability -5% / +1TP
"Particular" - Habitability -15% / +3TP
"Exacting" - Habitability -20% / +4TP


Leader Related
"Adept" - Leader Level +2 / -2TP
"Prodigious" - Leader XP Gain +50% / -2TP
"Dimwitted" - Leader XP Gain -50% / +2TP
"Indelible" - Leader Lifespan +60 / -3TP
"Longlived" - Leader Lifespan +40 / -2TP
"Ephemeral" - Leader Lifespan -20 / +2TP

Pop Related
"Fecund" - Pop Growth +20% / -4TP
"Lethargic" - Pop Growth -20% / +4TP

"Pliant" - Pop Sprawl -20% / -2TP
"Docile" - Pop Sprawl -10% / -1TP (Down from 2 in Vanilla)
"Unruly" - Pop Sprawl +10% / +1TP (Down from +2 in Vanilla)
"Rowdy" - Pop Sprawl +20% / +2TP

"Migratory" - Migration Growth +30%, Resettlement Cost -50% / -1TP
"Rooted" - Migration Growth -30%, Resettlement Cost +50% / +1TP

"Collective" - Pop Housing Usage -20% / -2TP
"Reclusive" - Pop Housing Usage +20% / +2TP

"Compliant" - Governing Ethics Attraction +15% / -1TP
"Contrarians" - Governing Ethics Attraction -30% / +2TP

"Ascetic" - Pop Consumer Good Upkeep -20% / -2TP
"Extravagant" - Pop Consumer Good Upkeep +20% / +2TP

Army Related
"Very Weak" - Army Damage -40%, Worker Production -5% / -3TP
"Unbreakable" - Defence Army Damage +100% / -2TP
"Cowardly" - Defence Army Damage -50% / +1TP

Special
"Partially Photosynthetic" - Pop Food Upkeep -50% (Additive) / -2TP
"Photosynthetic" - Pop Food Upkeep -100% (Additive) / -4TP, Need Bio Ascension

Lithoid Changes

"Gardeners" - Food Production +7.5% / -1TP
"Inattentive" - Food Production -7.5% / +1TP
"Hunter-Gatherers" - Food Production -15% / +2TP

"Hardy" - Habitability +15% / -3TP
"Sensitive" - Habitability -5% / +1TP
"Particular" - Habitability -15% / +3TP
"Exacting" - Habitability -20% / +4TP

"Ephemeral" - Leader Lifespan -50 / +2TP

"Fecund" - Pop Growth +20% / -4TP, Need Bio Ascension
"Lethargic" - Pop Growth -20% / +4TP

"Partially Photosynthetic" - Pop Food Upkeep -50% (Additive) / -2TP
"Photosynthetic" - Pop Food Upkeep -100% (Additive) / -4TP, Need Bio Ascension

Robotic Traits - To Come
Last edited by Gowps; 28 Apr, 2020 @ 4:35pm