Stellaris

Stellaris

Gowps's Stellaris Additions
20 Comments
404 Float not found 21 Jan, 2021 @ 9:52pm 
Is very nice, I was looking for mods to add planetary features as a gameplay mechanic and found planatary expansion that lead to this, suffice to say I absolutely love this mod, much appreciated and enjoyed
Gowps  [author] 23 May, 2020 @ 6:28am 
works with 2.7 regardless but i've updated to remove the warning!
eklipse 14 May, 2020 @ 12:38am 
Update when?
NeinDao 6 May, 2020 @ 9:46am 
alright, thanks for clerifying it for me ^^
Gowps  [author] 5 May, 2020 @ 4:53am 
it reduces pop food upkeep by 100% Additive, so say you were to run Nutritional Plenitude your pops would again need food - It also wouldn't affect jobs that require food like (off the top of my head) the hive mind spawning one? as that's a job upkeep rather than just the base pop upkeep!
NeinDao 3 May, 2020 @ 8:22pm 
useing the ne 100% reduced food use but they still use food?
https://gfycat.com/QuarterlyHardDunlin
NeinDao 3 May, 2020 @ 7:57pm 
it seems some jobs still need food D:
Gowps  [author] 3 May, 2020 @ 10:44am 
thanks, have fun!
NeinDao 2 May, 2020 @ 6:38pm 
cool! time for a new game ^^ 555
Gowps  [author] 2 May, 2020 @ 1:58pm 
@farsight i've added a version of the photosynthetic trait that any species can take that reduces mineral output as you suggested, and if you then go for biological ascension you can swap it for a trait that doesnt have the reduced mineral output!
NeinDao 29 Apr, 2020 @ 10:08am 
nice, have to start a new game when you add it ^^
Gowps  [author] 28 Apr, 2020 @ 6:43am 
very cool idea thanks @Farsight, i'll look at doing something like that!
NeinDao 28 Apr, 2020 @ 4:56am 
maybe it could be avalible for plant empire from start but balance it by having a mineral production decrese. i mean they are under ground, no sun makes them mine slower/less efficient or something
Gowps  [author] 28 Apr, 2020 @ 2:29am 
@Farsight currently that trait is set to be locked behind the genetic ascension route as it's quite strong so as some attempt at balancing, although I'd love people's input on whether it should be free to get whenever instead!
NeinDao 27 Apr, 2020 @ 4:55pm 
how do i get the Photosynthetic trait?
only see the Partially Photosynthetic trait in the list, tried selecting a plantoid but still nothing D:
Gowps  [author] 28 Mar, 2020 @ 3:58am 
if the description is gone it will always be in the change notes
Gowps  [author] 18 Mar, 2020 @ 6:27am 
2.6 Compatible :)
Gowps  [author] 18 Mar, 2020 @ 6:26am 
@TurtleShroom @Peter34 I've just added a description now! I hadn't bothered to set one what with the new launcher as for now it was more for personal use but here it is!
Peter34 17 Mar, 2020 @ 9:42pm 
What exact tweaks does this mod apply to vanilla Stellaris?
TurtleShroom 16 Mar, 2020 @ 3:15pm 
What does this Mod do?