Cities: Skylines

Cities: Skylines

Realistic Population 2 2.2.4
anti-freak 28 Mar, 2020 @ 7:39pm
Low Residential adjustments
It's currently kinda odd that each low res building just offers space for one family (just very few exceptions). I had a look into the current file of the mod and this can't be the final solution:

<ResidentialLow_1 space_pp="400" level_height="50" calc="model" /> <ResidentialLow_2 space_pp="400" level_height="50" calc="model" /> <ResidentialLow_3 space_pp="400" level_height="50" calc="model" /> <ResidentialLow_4 space_pp="400" level_height="50" calc="model" /> <ResidentialLow_5 space_pp="400" level_height="50" calc="model" />

I changed them to those values:
<ResidentialLow_1 space_pp="80" level_height="5" calc="model" /> <ResidentialLow_2 space_pp="85" level_height="5" calc="model" /> <ResidentialLow_3 space_pp="90" level_height="5" calc="model" /> <ResidentialLow_4 space_pp="100" level_height="5" calc="model" /> <ResidentialLow_5 space_pp="110" level_height="5" calc="model" />

I mean, yes this isn't even near to perfection, but the numbers now feal a lot more natural. They vary from up to 5 (in lvl 1 - 2) to 1. Almost each lvl 5 building has just 1 household, only the 4x4 villas might have 2, which isn't realistic but feels like a good compromise between realism and fun.
Last edited by anti-freak; 28 Mar, 2020 @ 7:41pm
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Showing 1-15 of 29 comments
Muspell (Banned) 29 Mar, 2020 @ 6:05am 
i dont know where you are from but where i live - 1 home = 1 family...
the games vanilla settings are more than unnatural thats why this mod exists in the first place...
anti-freak 29 Mar, 2020 @ 6:35am 
That might be true for some high society buildings but not for a village like area. Indeed, there are many houses with a single family inside too, but there are also houses which are separated floorwise. To make it short, yes I know the purpose of this mod but it feels a little bit too strict. In the end it is a matter of taste (and fun). Currently I need 2 complete city areas to complete the 6.5k milestone, which is 4 x 2 = 8km². From my point of view that is a little bit too much.
Yangxuzhu 29 Mar, 2020 @ 9:54am 
I like this value :

<ResidentialLow_1 space_pp="160" level_height="7" calc="model" />
<ResidentialLow_2 space_pp="128" level_height="7" calc="model" />
<ResidentialLow_3 space_pp="96" level_height="7" calc="model" />
<ResidentialLow_4 space_pp="80" level_height="7" calc="model" />
<ResidentialLow_5 space_pp="64" level_height="7" calc="model" />
moku 29 Mar, 2020 @ 11:05am 
> i dont know where you are from but where i live - 1 home = 1 family. Well, the concept of the nuclear family is for the West. in most Asian countries, such as China, India, etc..We live with our parents, in-law and even relatives sometimes. So, it's very common to have 2 or 4 families living under one roof. Just so you know this is actually the norm for the majority of the world population.
Muspell (Banned) 1 Apr, 2020 @ 1:25am 
you can do whatever you want my friend... doesnt mean its normal...
anti-freak 1 Apr, 2020 @ 3:43am 
I don't get why you are that arrogant. It seems multiple people have an issue with the current values like they are. I do not say they have to be adjusted like I showed, but at least it's worthy to discuss them and not just be a ♥♥♥♥.

And if you had a look into the config as is, you would find out there ARE already some exceptions to the 1 house = 1 family rule you defined.
-------------------------------------------------------------------------

Those values seem very fine when you are using the unlock all milestones mod. If you play the game without it, it is currently very difficult to reach the 6.5k pop milestone without placing residentals all over 2 or 3 areas. Currently there is a workaround to force the residentals to be like just 2x2 or 1x1 houses to get the most out of the used area.
As already used in the high res buildings, I suggest that those low res buildings also extend their square metre usage per person with their level. This way it would be useful to keep the level of the low residentals low enough to reach the 6.5k milestone, which in fact would also be little factor of realism (lower level = lower wealthy people).
Last edited by anti-freak; 1 Apr, 2020 @ 3:53am
Muspell (Banned) 2 Apr, 2020 @ 1:44am 
im arrogant? are you mental? it just seems like the mod creator thought that this numbers were "real" to him... if you dont like it change it...

your "normal" is by far not my "normal" and vice versa
is that so hard to grasp?

YOU CAN NOT PLEASE EVERYBODY

and now you come here and complain about the numbers instead of changing them yourself?! who is arrogant?

if the numbers provided by the mod get changed drasticly there will be tons of people who will clomplain.

if the author would change them now to YOUR likings MY city would explode...

but who cares right as long as YOU are pleased?!

but im arrogant...


what you are describing isnt a problem for me at all...
your style of plaing isnt my style of playing.
you are not the center of the universe.
for me it doesnt feel hard at all i just take it slow.
took me 3 "real life" days to get 5k and im totally fine with that.

YOU CAN NOT PLEASE EVERYBODY
Last edited by Muspell; 2 Apr, 2020 @ 2:25am
Allystrya 8 Apr, 2020 @ 12:57pm 
So here is my issue with the Low Res. for single houses, yes, 1 household. None of my houses had more than 1 household. Perfectly fine. However, the average is only 1 OCCUPANT in each household. The most occupants I had in any house was 2 and those were a rarity. This is not what happens in vanilla.

The lowest average household size in any country in the world is 2.2. So realistically there should on the average be between 2 - 3 people per household. Is it realistic to have 5 single family houses and a population of 5? No. Which is very near what happened to me. 84 houses and only 96 population. (1.14 people per household) That is a ton of houses with only 1 person living in it.

Example: My (real life) street, a cul de sac, has 9 houses totaling 25 people. (2.78 people per household) 84 single family houses in game then would be around 233 population. That is more than double, which for the amount of houses makes a hundred times more sense. Even at 2 per house with 168 pop is low but still more realistic.

And the description is a bit confusing on this but I decided to give it a whirl anyway :)

From the description area: "By default, all low density residential buildings are set to have only one occupant ... by default overrides are already in place for some vanilla assets (so duplexes/semi-detached houses correctly have two households )."

However the author has mentioned he wants to add a UI option to make changes instead of the XML. I really hate playing with XML files. When and if that happens I am totally giving it a shot again as I really want it to work :)

Yangxuzhu 10 Apr, 2020 @ 11:05am 
There is no controversy to be created, there is always some exception but one household = 1 family in one house, that 's the reality. You dont like it, np you can change it in the XML file like we suggest above :)
michal.ledwon 25 Apr, 2020 @ 6:01am 
If you have troubles reaching the 6.5 thousand milestone, you can always download a mod that deals with it. I don't remember its name, but I'm sure it exists. Something like "Custom Milestones".
Reinerfox 26 Apr, 2020 @ 8:58pm 
I agree with the people that say 1 house = 1 family isnt accurate / feels broken.
- Small towns with populations less than 5000 in the middle of Canada will have basement suites rented out, apartments, duplexs, 4 plexes, row houses, etc.

- Remote communities (work camps, villages, hamlets) will often have apartments / trailer housing units that house more than one family due to the difficulty of getting supplies up there.

- So the concept that only single family homes can exist in a small town leave most people looking for an additional mod to handle those situations.

I am most likely going to mod the xml file as mentioned but if the "Goal" of the mod is to be realistic then 1 house = 1 family = 1 person and in most cases is quite the opposite.
rirupiah 27 May, 2020 @ 4:45am 
I actually don't mind about 1 family 1 household but the mod put too few family member (even there's 1 family consist of only a teen!). I'd like to set a minimum family of 2 adults with 1-2 child per family per house would be great
algernon  [developer] 1 Jun, 2020 @ 5:10pm 
To correct and clarify a couple of points in this discussion:

The mod default is one houshold per low-density building (not just one occupant - yes, there was an error in the description, but it's fixed). This mod does not change the number of people in each household from the base game (up to 5 people per household).

The mod defaults will remain at one person per low-density household, with preset exceptions for known cases, including: duplexes/triplexes, building assets comprising several low-density buildings (such as townhouse rows), and building assets representing houses that have been subdivided.

This is the model that most users expect, and this is the model that is most representative of the Western suburbia model that the game is based around. Yes, there are real-world exceptions to every generalisation; but the exceptions don't make the rule. The number of players modelling small towns in the middle of Canada is signficantly lower than e.g. those building midwestern-US or western-Europe style cities.
Last edited by algernon; 1 Jun, 2020 @ 5:16pm
algernon  [developer] 1 Jun, 2020 @ 5:13pm 
Bearing that in mind, if you encounter any specific workshop assets like that that you'd like to nominate for a default of more than household (within the game's aforementioned Western-centric suburban default focus), please let me know and I'll add them to the mod defaults. Duplexes/townhouse rows especially.

If you've also got a consistent alternative methodology that would accurately represent different paradigms (e.g. non-Western housing practices, small towns in the middle of Canada) within the games constraints, then I'm more than happy to add them as a selectable alternative preset in the mod as well.
Last edited by algernon; 1 Jun, 2020 @ 5:14pm
algernon  [developer] 1 Jun, 2020 @ 5:21pm 
Obviously, no default mod setting is going to satisfy all users, so the approach is to provide defaults suitable for most users, and provide customisation options for the remainder.

People are, of course, welcome to play with calculation options (either in the XML now or via the in-game UI when I release version 1.3), but expectations management is needed: many of the exceptions to the mod defaults described here are going to be quite difficult to capture in generic one-size-fits-all calculations, and you might find that the best approach for you is using the existing per-building customisation options.
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