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If you're not getting a single resident then the first thing to check is that residents have a path to move into the city. Highways and one-way roads in particular can be placed in situations where citizens can't actually reach your city's buildings.
What you seem to be asking is about basic gameplay, which I don't have enough space here to go into detail on (check out some of the available guides on employment for more details), but what you saw there is to be expected if your new (empty) residential building levels don't match the education requirement for jobs (quite common with new residential buildings which start at level 1, which doesn't attract skilled workers) - the companion mod Lifecycle Rebalance Revisited (linked above) has some functions that can help with that, but ultimately, addressing over/under-employment isn't just about raw numbers, it's about matching education levels.