Cities: Skylines

Cities: Skylines

Realistic Population 2 2.2.4
 This topic has been pinned, so it's probably important
algernon  [developer] 18 Feb, 2022 @ 10:44pm
FEATURE DIVE: Commercial customers and goods in 2.0
Did you know that Realistic Population 2 introduces some powerful new tools to manage commercial customer numbers and goods consumption?

There's a page on the wiki[github.com] that goes into this in more detail.

These options are available in the options panel under Calculations > Commercial > Goods

Sales multiplier
This slider adjusts the amount of goods consumed by each customer. A lower amount means the building will require fewer goods deliveries, but will result in reduced commercial revenue (commercial revenue in the game is effectively a virtual sales tax).

A higher value will result in greater tax revenue, but will require more goods to be delivered. Insufficient goods will result in the 'Not Enough Goods' complaint.

If you are having problems with Not Enough Goods, try reducing the sales multiplier slider.

Inventory demand cap
Intended for advanced users, this changes the threshold at which commercial buildings will order new goods. You should leave this alone unless you know what you're doing.

Customer capacity
You can change the number of customers supported by commercial buildings by changing 'Customer (visitor) capacity' slider.

A higher value will support more customers, but will require more goods to be delivered, and requires more customers to support the building. Insufficient customers will result in the 'Not Enough Customers' complaint, and insufficient goods will result in the 'Not Enough Goods' complaint.

If you are having problems with 'Not Enough Customers', try reducing the capacity slider.

Customer (visitor) capacity calculation
Earlier versions of this mod had an issue where the customer capacity of commercial buildings did not scale with the workforce of this building (basically, commercial workforce was based on the width x depth x height of the building, but visitor calculations omitted the 'height' from the calculation).

This created a situation where the required commercial demand balance ratio would fluctuate wildly, based solely on the heights of the commercial buildings in your city - that's right, placing a commercial skyscraper would upset commercial balance for no other reason than the fact that it was tall!

The new calculations match visitor capacity to workforce size, and are much more stable. However, if you still want to use the old calculations, they are available by choosing the 'Legacy' option from the dropdown menu.

Feel free to ask me any questions! Your input will help inform future updates to the wiki.
Last edited by algernon; 4 Mar, 2022 @ 2:49am
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小橙瓜.c 4 Mar, 2022 @ 1:18am 
where??
algernon  [developer] 4 Mar, 2022 @ 2:38am 
There's a screenshot in the wiki page linked at the top of the post that shows where.
小橙瓜.c 5 Mar, 2022 @ 5:46am 
thanks
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