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I know from the excellent documentation that the shape of the demand and therefore your city is expected to be different; I just wonder, like you, whether this is the only way to play with RP. I’m planning to look for some YouTubers using the mod to build full cities… once I finish going through all the other C:S videos in my queue. At any rate, it’s been really interesting to take this patient, considered approach to growing my city, unlike in my previous cities.
However, it is still perfectly possible to play with the vanilla progression; doing so is part of my standard testing suite for this mod, so I do so on a regular basis.
That is indeed the mod working as designed, mirroring the real world (specifically post-WWII urban development patterns seen around the world). Of course, if you want a different experience, it's easy to adjust.
Yes, it definitely sounds as though you overbuilt commercial; a fairly common mistake by those used to the vanilla game (which basically requires a shop for every 2-4 households - not exactly what you see in the real world). The wiki's guide on demand[github.com] has some tips for that. Basically, though, remember what commercial demand represents, and don't try to build to the commercial demand bar by commercial zoning only (remember your other sources of leisure to meet "commercial" demand, such as parks, and it's a good idea to leave the bar about half-full).
Lowering workers is a band-aid fix that doesn't address the underlying issue, and can cause you problems later; the best thing to do is to bring your commercial zoning back into balance.
Yes, exactly! Low-density suburbia in real-life really dows sprawl and take up a lot of space, and is very expensive and inefficient to service in terms of infrastructure. The base game definitely glosses over this (much as it glosses over the infrastructure and transportation requirements of high-density buildings in the opposite way).
No, definitely not. When I'm actually playing (as opposed to testing), I always use unlock all to give the best experience. It's quite common for experienced players to do the same, even without this mod - once you've gotten past the learning stage, the game's milestones tend to be just a hinderance to enjoying the game (of course, individual preferences may vary, so not everyone will feel the same).
DLCs don't really change the core gameplay at all - this is not a game where DLCs are "required" (for any definition of the word); they just add extras on top of an already-solid base (unlike some other games). Mods, on the other hand - well, that's different, especially mods like this one which significantly change the experience!
I've already said some of this above, but some key tips I can thik of are:
This should have been obvious to me, but I guess it never was. Even as a "somewhat advanced" player -- which doesn't feel right to say given just how vast the topic of city planning and building is -- I liked the idea of progression to ensure I didn't shoot myself in the foot by building too much too quickly. However, this makes me realize how skewed the game's progression is, as certain things really should be available from the start -- such as apartments or even offices.
I'll continue using my current city, which obviously has vanilla progression, as a testing ground... but I'm now pretty certain my future cities will use unlock all.
This was good to know, as it didn't seem like I had initially overbuilt it at all. I'll have to peruse that link, as I'm actually pretty ignorant of what the bars actually represent.
As for lowering workers, I only did it with certain assets that I felt were excessive to begin with; however, I think that could be solved by Ploppable RICOs (which I haven't downloaded yet) and more assets. For example, I thought it was kind of insane that a low-density pharmacy was employing upwards of 50 people, but that's not the fault of the mod; there's no real good reason why a local pharmacy would be five floors and resemble an apartment building or office in the first place, so it was just the growable commercial zoning picking lousy/inappropriate assets.
Hell, even some of the screenshots and videos I've seen on the C:S subreddit have been great inspiration -- sadly, they also make me feel like I have no idea what I'm doing, haha. As they say, though, Rome wasn't built in a day, so I'll just have to keep playing, building, and learning.
I intend to add more mods and assets, which should help as I continue to develop my test city, but now more than ever I'm aware of the tasks ahead of me. I'm definitely going to have to put a lot of thought in how to start/expand on a more dense, urban/metropolis area from the point I'm at. I fully expect that my test city will crash and burn by the end of it, but hopefully I'll be prepared to start a fresh city using unlock all and have my best experience yet.
I think this was one big reason I abandoned some of my previous cities; it just became too much to manage and I guess I preferred to start fresh than put the work in to fix it. I think unlock all would help a lot with this, as I'm not forced to shoehorn in newly available transportation options into areas that are already too built up to support it.
That's the goal now. I'm hoping to lock in the mods/assets I'd like to use -- as well as settle on a good visual mod -- and stick with it for quite some time.
Anyway, thank you again for the reply, and also for the mod; after playing with it for a bit longer, I realized there's no way I could play without it. Maybe one of these days you'll come across a city of mine on reddit! :)
I'm no newbie to city-building sims, I played SimCity for years and wanted to get back into them with Cities Skylines.
My mistake was that I thought I didn't need a tutorial. And that I should start with popular mods.
Like the thread starter, I used the progression mode. Because I didn't want to be overwhelmed with the possibilities.
To reach the 5k mark, I had to build two map spaces half full of houses. I also overbuilt commercial areas. Needless to say, infrastructure was a nightmare. And I couldn't get above 5.5k. The population shrank to 4.5k and never recovered. I played two games this way and got super frustrated.
I'm going to disable this mod for now and play some vanilla games until I really want a more realistic population and know what I'm doing. Also, I will definitely use unlock all then.
Thanks to the thread starter and the mod dev for all these insights and information.