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Pessimist is basically brawler but trading dodge for no -ranged skill. Industrious/ hardworker is 35/20% while ugly/ s.ugly are 25/15% and already seem less likely to get into social fights from my experience. Sickly is only 4 medicine skill with a terrible drawback already, I'd use that as a base template as sickly's drawback is much worse than chemical fascination imo. Etc.
Another thing is that theres a decent chance of a pawn having both traits with similar buffs for 60% work speed or 7 melee skill ontop of base skill. Or potential 14 free med skill. Imho most of these numbers should be halved and duplicate bonuses should be avoided where possible. Such as abrasive could give melee swing speed rather than skill.
TLDR: I like the idea of small bonuses to negative traits but they shouldn't suddenly become positive traits either.
I think there are going to be two types of arguments about the balance here. 1) People who want a mod that makes these traits good, and 2) people who want a mod that provides a very small silver lining to these traits, only making the traits neutral at the very best. Currently I think for the most part the mod favors people in group 1.
Do you think you could create a mod menu option that provides an option for more "balanced" changes for the folks in group two should they opt into that? I agree with Think3r that some of these seem quite overpowered and the stacking adds up significantly. Personally, the deal-breaker for me was -30% mental break threshold for sluggish. I, (and probably many others) would be more than happy to suggest some values for the more balanced option.
Suggestion: can you make Annoying Voice such that the colonist gains recreation more quickly for every recreation type despite talking to others? If so, remove the buff to construction etc. I'd prefer this solution over the current way. Explanation: Others don't like to talk with them, which is why people with annoying voice find more joy in activities that can be done alone.
If this could be changed then that'd be great