RimWorld

RimWorld

Early Times
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ianmplinares 29 Sep, 2020 @ 3:42pm
Loading errors and techtree
@Rudo I have been getting the loading errors below that impact the techtree. Can you look into it? They are very similar, and are regarding TableButcher, simple research bench, heavy turrets and multibarrel weapons

[Early Times] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName="TableButcher"]/costList) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Early Times_-27-9\1.1-1.2\Patches\CorePatches\EarlyTimes_MicsPatches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

[Early Times] Patch operation Verse.PatchOperationRemove(/Defs/ThingDef[defName = "SimpleResearchBench"]/costList/Steel) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Early Times_-27-9\1.1-1.2\Patches\CorePatches\MedTimes_CoreBuildingPatches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

[Early Times] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName = "SimpleResearchBench"]/costList) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Early Times_-27-9\1.1-1.2\Patches\CorePatches\MedTimes_CoreBuildingPatches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

[Early Times] Patch operation Verse.PatchOperationReplace(/Defs/ResearchProjectDef[defName="HeavyTurrets"]/prerequisites) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Early Times_-27-9\1.1-1.2\Patches\CorePatches\MedTimes_Research_8_patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

[Early Times] Patch operation Verse.PatchOperationReplace(/Defs/ResearchProjectDef[defName="MultibarrelWeapons"]/prerequisites) failed
file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\__LocalCopy_Early Times_-27-9\1.1-1.2\Patches\CorePatches\MedTimes_Research_8_patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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Showing 1-3 of 3 comments
vovann012347  [developer] 4 Oct, 2020 @ 9:08am 
What mods are you running that change these buildings or research items?
Alternitavely you can post your modstack.
I will try to look into it.

(These operations fail only if simple research bench and these research projects are absent.)
Last edited by vovann012347; 4 Oct, 2020 @ 9:19am
ianmplinares 9 Oct, 2020 @ 3:10pm 
yeah, it was an issue with conflicting mods. I removed a bunch and it worked (some vanila extended stuff, dont remember which now)
vovann012347  [developer] 10 Oct, 2020 @ 7:00am 
Yeah, vanilla extended does a lot of patching of research, and generally is a bit of pain in the ass to do proper patches, though i have that queued in.
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Showing 1-3 of 3 comments
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