RimWorld

RimWorld

Early Times
 This topic has been pinned, so it's probably important
Rudo  [developer] 7 Jul, 2021 @ 11:48pm
Early Times inconsistencies and patch requests
Early Times has recently gained a lot of subscribers and with many users comes many bug reports. To document and help to improve Early Times for all players, all subscribers are welcome to post their issues with clarity and bugs as well as patch requests.
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Showing 1-15 of 39 comments
869654 8 Jul, 2021 @ 12:42am 
Reposting my comment. I checked again and don't have any mod that affects psychoid brewing or pemmican. Removing early times gets rid of the error.

Comment:
I keep getting this error when I have early times loaded. Removing early times removes the message from the debug log. It doesn't seem to stop me from playing but it's concerning all the same.

The error:
Could not resolve cross-reference to Verse.ResearchProjectDef naCould not resolve cross-reference to Verse.ResearchProjectDef named Pemmican (wanter=prerequisites)med PsychoidBrewing (wanter=prerequisites)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Holgast 10 Jul, 2021 @ 3:20am 
This is a problem with regular med times too and I've fixed it in my local version, but would be nice to get an official update:
There is a bulk recipe for stews, but for some reason it's only available to make at the food prep station, whereas the recipe for one stew can be made at other places too like the electric stove. Would be nice if this was consistent.
I'd also like a bulk recipe for glass forging. Not sure why there's a different recipe def for glass forging at an electric and fueled smelter, when they are exactly the same recipe.
SciFighter 10 Jul, 2021 @ 6:53pm 
Request: Add Terraforming Support for Alpha Biomes Tiles.

Alpha Biomes adds some tiles that, logically, should support terraforming (such as "fine sand" in the Gallatross Graveyards biome). However, these tiles do not support such terraforming options as "dig/stabilize sand" and really limits the usability of Early Times terraforming in these biomes. If possible, I believe adding Early Times support for these tiles would greatly improve the viability of Alpha Biome biomes and usability of Early Times.
I made a "Full Muffaloon" rug using muffaloo wool. can't install it, as it spits out errors when i try to place it.
Chisato 17 Jul, 2021 @ 4:05pm 
Support for Vanilla Extended? <3
Signapez 18 Jul, 2021 @ 11:39am 
Found a bug in the Clockwork and Steam patches. Specifically Compat_ResearchSwap.xml.
I have several mods that seem to add compatibility things for the SimpleResearchBench and the way the patch is applied for this mod creates a duplicate xml error.

The fix is to do this instead of the initial PatchOperationAdd:
<li Class="PatchOperationConditional">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]</xpath>
<value>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>AnalyticalStack</li>
</linkableFacilities>
</li>
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>AnalyticalStack</li>
</value>
</match>
</li>

This prevents duplicate <comps><li Class="CompProperties_AffectedByFacilities"> for the SimpleResearchBench
vovann012347  [developer] 19 Jul, 2021 @ 2:58pm 
Pemmican thing is still there? how annoying, couldnt patch it out, can be ignored.
Bulke recipe is specifically for that large cauldron (currently).
More terraform support, `kay.
Vanilla extended... god that last on the list just cause of amount of stuff to make patches for.
Yeah, clockwork seems changed need to revise patches when i have time.
sharkman 23 Jul, 2021 @ 8:46am 
Originally posted by Signapez:
Found a bug in the Clockwork and Steam patches. Specifically Compat_ResearchSwap.xml.
I have several mods that seem to add compatibility things for the SimpleResearchBench and the way the patch is applied for this mod creates a duplicate xml error.

The fix is to do this instead of the initial PatchOperationAdd:
...
This prevents duplicate <comps><li Class="CompProperties_AffectedByFacilities"> for the SimpleResearchBench
Thanks, that change helped till the mod author fixes it in the next version.
sharkman 23 Jul, 2021 @ 9:04am 
the same thing has to be done in MedTimes_Terraform.xml for ChunkRockBase
Jack The Flipper 26 Jul, 2021 @ 6:48am 
the encased armor has a bit of a flaw: no neck protection, otherwise it protects well
I suggest either giving it neck protection aswell or maybe adding some kind of armored scarf to make it more viable(especiallly if you have some powerful materials)
Shark Man 3 Aug, 2021 @ 11:14am 
Coal is probably far too valuable, far too common, or yields far too many resources. Whichever way it needs to be balanced, I don't know, but I do know that I can mine initial coal veins to get 16,000 Coal that sells for ungodly amounts of Silver very early on. The first person to come by interested in coal can make a colony rich.
sharkman 4 Aug, 2021 @ 2:10am 
Ok, so when I play 1.2 this mod is trying to patch things related to 1.3 (mostly fences), which causes massive wall of red text in the console with errors "Cannot patch XML..." This does not affect gameplay, but still should not be happened. Could you please move 1.3 patches to a separate folder?
PHCGamer 4 Aug, 2021 @ 1:01pm 
Playing the 1.3 version, the game's controls stop working when I try to place a crafting station down. I don't know if it's a mod conflict or something but it's causing a problem.
UncaringDuck 7 Aug, 2021 @ 1:49am 
Im experiencing an issue with the archoseed modpack where removing your mod (sad as it may be, it's a great progression mod) fixed the issue. The specific problem involved furniture both modded and vanilla. Nothing in the "furniture" tab had a ui, could be built and you couldn't get out of the menu without pressing the "escape"-key. Removing the mod fixed it, now im guessing this is a mod conflict issue and may thus not be caused by your mod alone, though this the only "fix" I found for my issue thus far.

I did notice a post mentioning a copy paste error, im not sure if this is related to the issue im experiencing, but I thought to report it either way.

(Copy pasted from comments, did not see initially there was a bug report thread. Also in my case, it's a latest 1.2 version modded game.)


Last edited by UncaringDuck; 8 Aug, 2021 @ 2:47am
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