RimWorld

RimWorld

Early Times
 This topic has been pinned, so it's probably important
vovann012347  [developer] 2 Nov, 2021 @ 2:07pm
Stuff list till publish
-change terraforming
-standalone mod
-tap into generation (wall terraforming, rock ground on ground removal)
-change terraform placers to use a "terraform worker def"
-terraform worker def conatins list of terrain transformation rules and their costs
-add better patchable terrain terraform workers

-jpt human resource stuff
+-[JPT] Human Resources - response 04/10/2020 [will add human - human learning]

-add sling
-change "dried berries" to "dried fruits"
-relook balance of factions (what did i mean by this???)
-add ideology stuff (what did i mean by this???)
-get quotes outta civ for research

+-prettify fishing mod
-fix mote not showing
-publish and make early times compat

-fix door error with vanilla expanded - medieval (what did exactly happen? cannot find this comment)
=>publish
-create material unidict mod
-add windmill
-add wheat and flour, grinding stone powered by windmill
-add bones
-add thrumbo and elephant horn bone as early material
-add chitin
-add sand into eye throwing capabilities of collected sand piles
-add foraging, "foraging board" and "foraging basket" building
-fix tradetags and equiptags for apparel in earlytimes
-add equipment changing place
-add sort-of doormat
-minced meat
-bulk joints on crafting table
-add plantable wild berries
-add melee training area and job
-add ranged training area and job
-add researchable actions (sow, mine, fish)
-add joygiver to pet a pet and get nuzzled with high chance
-add wall etchings, drawings, wallpapers

-add Medieval siedge
=>publish
Last edited by vovann012347; 20 Jul, 2022 @ 3:24pm