Company of Heroes 2

Company of Heroes 2

(4 - 6) Lionskaya
RiX  [developer] 24 Jun, 2014 @ 8:21am
Changelog
Changelog:
2.1
-Improved snow layout
-Redid the Ice
-Improved aesthetics once again
-Fixed minor bugs
-Aligned fire effects on destroyed cars correctly
-Turned Lights on
-Created Impass, so spawns work correctly

2.0
-Redid the Layout (imported previous version to new Map file)
-Spawns outside of playable area now work
-Minor visual improvements (no Pine Groves inside the city)
-More dense off-map forrests

1.1.0
-Known bugs have been fixed (Leaving Spawn as Player 2 fixed)
-Aesthetics Completely overhauled (Vegetation now represents Harsh Winter Conditions)
-High Pop Cap (300) version was published (See my Workshop/Collection for details)

1.0.1.3f
-Last issues (objects inside the bases) were resolved. Enjoy the Western Front Armies!

1.0.1.2
-Visual Issues Resolved (Purple textures on offmap object)
-Opened up southern Bushes for map balance

1.0.1.1
-Finally fixed the bug that prevented vehicles from crossing the center-left bridge
-Minor fixes (Bushes Moved inside the bases)

1.0.1
-Urgent Hotfix (Thank you siK!) to accomodate for the new US Forces' base size

1.0.0
-Final Build, only visual changes and urgent bugfixes from now on
-Added Blizzard
-Moved Spawnpoints slightly away from obstacles
-Minor changes

0.9.0:
-Minimap done with Photoshop

0.8.0:
-Removed railings
-Added blockers keeping units from river
-Realigned Teams (Players 1,2,3 vs 4,5,6)
-Moved VP to clear central bridge
-Increased cap-circles to size of 20
-Fixed logo on loading screen (aligned to center)

0.7.0:
-Rebalanced territory points (by repositioning some), Moved some base HMGs

0.6.0:
-Added VPs

0.5.1:
-Fixed Loading Screen

0.5.0:
-Upgraded 2-4 to 4-6 players



For more information visit:
http://www.coh2.org/topic/11709/4--6-lionskaya
Last edited by RiX; 8 Jul, 2014 @ 3:55am