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2) The problem with setting the base chance that low is that the threat system scaling would have to be decreased as well or the threat system reworked entirely. Otherwise a mining vessel and its guard in a lonely asteroid field would get absolutely obliterated by a large Xsotan/pirate fleet.
I've been doing more digging through the Avorion documentation, and found that it may be possible to set a global variable, using Sector():getValue() and Sector():setValue(), so that it can be guaranteed that events will only happen in one or a few sectors at a time.
As always thank you for your suggestions and insight. I haven't gotten around to doing an actual, proper play through yet as I've been working on my other mod to make torpedoes, which took much longer than I had anticipated due to me not knowing how Avorion treated the UI elements and client values. Now that its finished, and no critical bugs have been reported (so far), I'll try and do an actual play through with this mod and update it accordingly. Again thank you!
That sounds like a good way to help mitigate it!