Conan Exiles

Conan Exiles

Frostwolf Fantasy Quest - v3.4.2 - Magic & Equipment, Monster & Pets
ECHO-06  [developer] 31 Jan, 2022 @ 12:28am
Changelog - Update 3.4.0 - Magic is back!
In this update, the focus is clearly on the re-implementation of my magic, at the moment the spell (rune) is required, as well as the appropriate magical energy, which acts as a consumable item, later the magician should be able to cast spells without consuming them.
Magic is extremely powerful and bestows great power, but the user pays a great price for it!
There will be more spells and types of magic that I will create over time. The different spells have advantages as well as disadvantages to keep the balance between themselves and against non-magical characters and last but not least to fight abuse as much as possible.
I'm also working on new skills that can be used as abilities similar to my magic.
I'm very happy about feedback and of course as with weapons, no values ​​are set in stone for magic either! ;)
Have fun and I wish you many fun battles against each other or the monsters! :D

General:
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I have divided my magic into the following categories - elemental magic / nature magic / aether magic (native magic - very powerful and rare).
I did that in order to later be able to serve different "castes" like element magicians / druids / or others like sorcerers / black magicians etc.

~A few small bugfixes and cleanups

New toys:
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~Battlecat - a strong battle companion, which will later be equipped with armor and possibly also be rideable. :)

Element Fire:
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~Adept's Fireball - Level 1 - Deals reduced damage
~Mage's Fireball - Level 2 - Deals physical damage
~Master's Fireball - Level 3 - Deals higher damage
~Minor Energy of Fire - Level 1 - Deals less damage, is required to cast and consumes.
~Energy of Fire - Level 2 - Deals physical damage, is required to cast and consumes.
~Mighty Energy of Fire - Level 3 - Deals more damage, is required to cast and consumes.

Element Water:
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~Adept's Heal - Level 1 Direct Heal - heals the mage himself and others via magic projectiles!
~Healing of the Magus - Level 2 Direct Heal - heals the mage himself and others via magic projectiles!
~Master's Heal - Level 3 Direct Heal - heals the mage himself and others via magic projectiles!
~Minor Energy of Water - Level 1 - Does minor healing, is required to cast and consumes.
~Energy of Water - Level 2 - Does normal healing, is required to cast and consumes.
~Mighty Energy of Water - Level 3 - Does increased healing, is required to cast and consumes.

Elemental/Nature - both ???:
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~Frost Strike - So far no level should serve as a support spell anymore. (Damage can be regulated by the energies as well!)
~Lower Frost Strike energy
~Energy of Frostbite
~Mighty energy of Frostbite

Lightning/Nature Magic:
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~Magic Light Spell
~Energy of Light

~Blessing of the Earthmother - Adept - Level 1 Direct Heal - heals the mage himself and others via magic projectiles!
~Blessing of the Earthmother - Magus - Level 2 Direct Heal - heals the mage himself and others via magic projectiles!
~Blessing of the Earthmother - Master - Level 3 Direct Heal - heals the mage himself and others via magic projectiles!
~Minor Energy of the Earthmother - Level 1 - Does minor healing, is required to cast and consumes.
~Energy of the Earthmother - Level 2 - Does normal healing, is required to cast and consumes.
~Mighty Energy of the Earthmother - Level 3 - Does higher healing, is required to cast and consumes.

~Adept's Lightning Bolt - Level 1 - Deals less damage
~Magician's Lightning Bolt - Level 2 - Deals physical damage
~Master's Lightning Bolt - Level 3 - Deals increased damage
~Minor Energy of Lightning - Level 1 - Deals less damage, is required to cast and consumes.
~Energy of Lightning - Level 2 - Deals physical damage, is required to cast and consumes.
~Powerful Energy of Lightning - Level 3 - Deals more damage, is required to cast and consumes.

~Adept's Lightning Storm - Level 1 - Deals reduced area damage (For testing purposes for AOE spells)
~Magician's Lightning Storm - Level 2 - Deals normal area damage (For AOE spell testing purposes)
~Master's Lightning Storm - Level 3 - Deals increased area damage (For testing purposes for AOE spells)
~Lightning Storm Minor Energy - Level 1 - Deals reduced damage, required to cast and consumed
~Energy of the Lightning Storm - Level 2 - Deals physical damage, is required to cast and consumes.
~Powerful Energy of Lightning Storm - Level 3 - Deals more damage, is required to cast and consumes.

Aether Magic:
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~Stunning Oath - Stuns targets, but beware! ^^
~Minor Energy of Stun - Level 1
~Energy of Stun - Level 2
~Powerful Energy of Stun- Level 3

Roadmap info:
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~In the near future there will probably only be bugfixes before new content is added.

~Also I plan to create talents or even talent trees for magic and other abilities so that there are more possibilities to act with abilities, like in classic MMORPGs for example.

IMPORTANT !!! Please give me your feedback on the magic, your ideas/suggestions or balancing in the game via comments on Steam or on the Discord! Since I currently don't have the time to test it extensively, please tell me about your experiences, where should there be more or less damage? Is the stun effect too long or too short etc.
~Have fun, your Bärsörker! :D