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a new assembler that has the range pump feature without the odd speed gain feature of the adaptive assembler, dunno if that would qualify it as a higher or lower tier than the adaptive assembler
you could also add one that does both range pumping and speed pumping which i would assume would qualify it as a higher tier than the adaptive
this is mostly so you can have one assembler do multiple recipes without having to worry a the initial speed penalty on the adaptive for each recipe while still being able to draw from multiple dsus for recipes that have a lot of different ingredients.
of course the adaptive is still better if you want something to produce a lot of a single thing tho
- The Simple Thing: Retexture of the 64K (or the rainbow battery as I call it), its ok, but its uh, doesn't quite fit with the 'industrial' thing.
And now for a little bit of a game changer:
- Automatic Trap Repairer (with tiers, or not, up to you.)
So the point of this, is that it repairs broken down traps that (either animals or enemies stepped on) but also that it has a range (it doesn't have to be much, like 3 - 5 blocks depending on power consumption, but I also don't want to place DIRECTLY next to the trap cause raiders will obviously destroy them) and the speed could be something like 1 trap fixed per 1 hour should be decent.
Heck, it doesn't even need to use power, maybe even a Chemfuel version, or just chemfuel overall! (The Chemfuel one would probably be more effective or / and cheaper, but its up to you)
It could be even unlocked in a new research tab called 'Repairers' or something like that, its up to you. And since the fueling machine is also quite similar, it could be in the same research tab...
or you could just put it in the Tier 1 research, up to you!
I just, want trap repairers really badly. (and don't put them very deep in research, maybe somewhere in the middle or start.)
They would make my day
:D
should use at minimum 1 drone 2 ai chips and 1 data disc
should need to be placed either on or directly next to the interaction spot and need time to setup for whatever thing its working with
probably should also be expensive powerwise
- a schedule for animal stations. no point in powering those when all animals are sleeping
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1874344070
- Smart recycler.
- Industrial stoneworks.
- Drone cultivator / mechanites cultivator.
- Adaptive assembler.
A patch for better workbench management(mod). Especially for the option of linked recipes.
A recipe in drills for the sand(ceramics mod). Currently it has the clay but not the sand.
An auto SACS and auto reactor console from rimatomics. A rimefeller resource console would also be fine. I think the previous mods with this one are very linked and it would be good as a kind of upgrade to the default consoles.
A auto-cleaner, maybe in wall. A first option with drones and a second with mechanites.
edit:
also an option for a recipe db to absorb all the recipes from nearby dbs with one click so that you can consolidate down would be nice