RimWorld

RimWorld

Project RimFactory Revived
Even Distribution and belts
How would someone make a belt system evenly distribute Chemfuel between different locations? I have a setup that milks boomalopes, but I want the output to make sure each bank of generators has enough fuel to fill using the auto-refuellers.

How would I make the system output only up to a certain amount? Each central fuel zone should contain 180 fuel, if full, move to the next spot. Splitting is easy if the products are different, and there's no limit to their destinations.

How do I accomplish this?
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Showing 1-9 of 9 comments
The pullers have an option to pull until the zone reaches a chosen limit (180, for example). You'll need a different puller for each zone
Avarice 26 May @ 7:23am 
Oof, that's gonna get expensive quick. The pullers, I just set them next to a belt and have them pull off as the stuff gets to it, or do I need an end point for each puller? Do I set it up in a loop to make sure it keeps cycling past them?

What do you recommend?
I'm working on a set up to distribute feed to different animal pens right now so I've been thinking about this. I have yet to do it.
I think you need a storage zone where you put all your chemfuel, and from there one puller to take items for each refueling zone, each one with their own belt.
You'll end up with a room with all the chemfuel, and several belts running out of it for each refueling zone. Whenever a zone goes under the 180 limit, the correspondent puller will automatically pull the items.
As I said, I'm thinking but haven't done it yet. One potential problem can be if the belts are long the puller may pull all item stacks before the zone reaches its limit. A temptative solution would be to pull one item at a time. I'll research some more :)
Avarice 26 May @ 3:11pm 
So far it's looking like I will need to do the same. I think there might be a better way to do it, but would require more complexity. Can we post pictures in this forum? If so, I'll post a pic of my setup as I experiment with it.
I started it as a medium sized project but quickly grew out of hand. It gets expensive! I'm out components already
It is working! And I love it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491878943

The only problem that I found is that as I already have several milkers/shearers is kind of a guessing game trying assign each one to the correct puller, but that shouldn't be a problem if you're using zones, as they have names, or if you need to drop on machines like these or containers you can just build them and assign them one by one at a time.

i'm having fun with this mod lol. They tell me I would love Factorio. i didn't know about it before this :happycubelet:
Avarice 3 Jun @ 5:04am 
Oh! I have a solution to this: You can name the shearer/milkers! It's on the little info bar on the lower right when you select the structure itself. The one to the left, on the icon bar won't change the name in the list. But, I usually set them to identical names so I can find them on the map and the list.

They're considered a Group, so once you re-name it, you can easily find it in the list!
Yes! Thank you, that's awesome!!
Avarice 3 Jun @ 9:04pm 
Originally posted by Miguelh1020:
Yes! Thank you, that's awesome!!

No Problem, mang. I have to start over, after a catastrophic raid of imps with rocket launchers... so I'll be employing this once I get back up to snuff.
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