Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
prolly my suggestions is little bit tweaking of the gameplay but hopefully it does not overhaul the entire scenario tho.
1. Aggressive Gameplay by Opfors
- Yes, the Opfors did try to reclaim its zone in this scenario BUT I want it to configure it more aggressive like trying hard to conquer it again making the game play little bit harder.
2. Scoring Command Points by Destroying its Vehicles
- The beefiest, the more reward you get (for tank hunting job alternatives
L-vehicles (car, mrap) = n/a…
M-vehicles (apc, btr, bmp, madrid) = 1cp…
H-vehicles (gepard, anti-air, tank destroyers) = 2cp…
Stronk vehicles (tank, abrams, armata) = 5cp…
Rotary vehicles (heli) = 2cp…
Fast movers = 5cp
3. No Unlimited Points for Zeus
- It has to be in cool down or regenerative by a minute before placing down a new asset or vehicles (set points by static mg, per vehicles, per drone, per tank, and etcetera.)
4. Modifying Opfor Multipliers
- Is there any way to modify the multiplier into 0.5x? 1x is making the game sluggish as hell (potato computer here)
5. Modifying Side Missions
- A side mission that can be activated with no limits, tasked assigned by 2 or more; or can be tweaked in options before the game starts.
6. Modifying Side Mission Opfor Multipliers
- Is there any other way to have an option modifying its side mission opfor multiplier? It might great to have that option tho.
That’s only my few suggestion in my mind to make the game a little bit more intense, and few other tweaks to make the game run at its finest gameplay 'realistically'.
Side missions should already get multiplier.
Endless missions is already in the works. Think Dynamic Recon Ops.
The rest...idk
Thanks for the reply... ah, I see. I'll be looking forward for the .5x multiplier.
Not a coding genius, but food for thought!
(Only downside I can see on the former is it being blocked by another support, as I do not know if you can remove any of them from that menu once they're assigned.)
| I accidentally blocked my ability to place FOBs one run where I was testing an RHS faction with the Arsenal gear faction locked, something I highly protest now, since the marines have like, one gun and no backpacks. Not your fault though! |