Left 4 Dead 2

Left 4 Dead 2

Dead Vacation (Ported from L4D)
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KingDavid  [geliştirici] 26 Mar 2020 @ 17:16
Bug Reports
Please report any bugs you find here along with a screenshot of the issue, if applicable.

Current Known Bugs:

- Boomer model on map 2 does not match that of the actual Boomer
- Survivor bots who fall in the finale escape disappear
- One model on the finale has the wrong glow colour
En son KingDavid tarafından düzenlendi; 10 Tem 2021 @ 20:15
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17 yorumdan 1 ile 15 arası gösteriliyor
After the floor collapse ,we all tried standing on the pipes but nothing happen. Then we tried to jump to the helicopter but there was a huge gap between the last platform (the pipes) and the heli ropes, then the tank came and knocked everyone off the building
KingDavid  [geliştirici] 30 Mar 2020 @ 0:31 
İlk olarak SoHand tarafından gönderildi:
After the floor collapse ,we all tried standing on the pipes but nothing happen. Then we tried to jump to the helicopter but there was a huge gap between the last platform (the pipes) and the heli ropes, then the tank came and knocked everyone off the building

For the jump you need to have above 50 health I believe, I think the original creator had pills scattered around the lower area that gets blown open. If needed I can tweak the finale so you can just walk up to the ropes or something.
En son KingDavid tarafından düzenlendi; 31 Mar 2020 @ 3:31
During the finale, after you kill the tank, nothing happens. No other zombie waves, no other tanks, no helicopter, can't use the radio again...

EDIT: On our third attempt we set difficulty to Easy (from Advanced) and it progressed fine and we were able to complete the map. We had 4 human players, and the only other thing we did differently the last time was we set up the sentry/barricades and all stood around the radio while it played.
Assuming was difficulty related but, unsure...
En son AFFM tarafından düzenlendi; 8 Nis 2020 @ 23:00
KingDavid  [geliştirici] 9 Nis 2020 @ 2:34 
İlk olarak A Fancy Fridge Magnet tarafından gönderildi:
During the finale, after you kill the tank, nothing happens. No other zombie waves, no other tanks, no helicopter, can't use the radio again...

EDIT: On our third attempt we set difficulty to Easy (from Advanced) and it progressed fine and we were able to complete the map. We had 4 human players, and the only other thing we did differently the last time was we set up the sentry/barricades and all stood around the radio while it played.
Assuming was difficulty related but, unsure...


İlk olarak A Fancy Fridge Magnet tarafından gönderildi:
During the finale, after you kill the tank, nothing happens. No other zombie waves, no other tanks, no helicopter, can't use the radio again...

EDIT: On our third attempt we set difficulty to Easy (from Advanced) and it progressed fine and we were able to complete the map. We had 4 human players, and the only other thing we did differently the last time was we set up the sentry/barricades and all stood around the radio while it played.
Assuming was difficulty related but, unsure...

Strange, I’ve had similar reports and attempted fixes but it’s still happening. I’ll try and figure this out, thanks for reporting it!
I was caught by smoker on the helicopter in the final stage and died immediately
En son jonathanjon tarafından düzenlendi; 16 Nis 2020 @ 12:31
friendly AI cant get to the chopper
same here, friendly AI get stuck before the climbing rope
KingDavid  [geliştirici] 31 Ağu 2020 @ 15:19 
I gotta do some bugfixing with this, sorry everyone. I've just not really had much chance to do so yet.
The bots can't access the ropes dropped by the helicopter during the finale, as the gap between the pipes extending towards them is too far away for the bots to traverse
Ended up warping the bots to the helicopter to not let them die in the finale.

The hoarde spawning was not... finale-like. We got overwhelmed before attempting to figure out how to jump on the helicopter.

Very dark areas is ruining the second half of the playthrough. Lighting is cool in some areas, but not worth slugging through. Environment needs more lighting in general areas. Some rooms were too dark while going through the lobbies (such as the hotel).
the second tank doesnt spawn softlocking the finale when in a multiplayer campaign. not sure if this is a one time thing but it seems to work fine in singleplayer though
KingDavid  [geliştirici] 28 May 2022 @ 3:15 
İlk olarak Nai tarafından gönderildi:
the second tank doesnt spawn softlocking the finale when in a multiplayer campaign. not sure if this is a one time thing but it seems to work fine in singleplayer though

The finale has been having some general weirdness, it seems to work majority of the time. I’ve been trying to figure out the cause and fix it but I’ve been quite busy recently.
After fortifying the 3rd point in the finale, the player gets stuck in third person and can't move from them on.
KingDavid  [geliştirici] 23 Eki 2022 @ 8:32 
İlk olarak « E N D L E S S » tarafından gönderildi:
After fortifying the 3rd point in the finale, the player gets stuck in third person and can't move from them on.
Thanks for reporting this issue, I’ll see if I can replicate the problem and then find a fix.
Oh for goodness sake! End of level 1, all the bots get stuck on some ledge below the saferoom and refuse to jump down even if you're incapped! I literally can not proceed to the next level because they also like to automatically warp themselves there! FIx your map please, it's just annoying as hell to be softlocked
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