RimWorld

RimWorld

Yayo's Combat 3 (1.1-1.2)
YAYO  [kehittäjä] 29.3.2020 klo 20.32
Incompatible mod
When report the error log. Press Control + f12 and tell us the link address
Viimeisin muokkaaja on YAYO; 16.4.2020 klo 16.30
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NBB 30.3.2020 klo 4.09 
dualwield.functionally it's still work,but only one weapon is visually displayed
Not explicitly an incompatibility, but worth mentioning.
Mods that influence melee weapon cooldown seem to have the unintended effect of rarely allowing pawns to bust out some serious damage output for very short periods.

Like a spear wielding tribal breaking out 110 damage to a heavy mechanoid turret.

Some basic testing reveals this is rare enough that it's not something you can rely on, but it's still worth mentioning the interaction between these mods as it does have a rather direct impact on gameplay when it does happen.
YAYO  [kehittäjä] 31.3.2020 klo 19.58 
There is a problem with Prepare Carefully.
having trouble setting pants.

However, this is not a big deal.
When you start the game, you can wear it as you normally wear it, so you can ignore it and use it.

To fix it, follow the instructions below.
turn off "hand and foot protective armor" in the options and restart it.
Rimmunation mods add feet and hand protection armor. I got an error message when a trader spawned, and the game complained about an error message about the socks and pants being on at the same time.
Error on world-gen, will not generate world if you have More Practical Traits mod enabled
Viimeisin muokkaaja on SS4312; 6.4.2020 klo 1.27
Yeah There is 3 mods popping up right now.
https://gist.github.com/2017f91ae4f0aa36dd753188d55b2e44

Vanilla Apparel Expanded
Combat Shields
Vanilla Armor Expanded
It can't work on Garam's race.i can't see any animation play on this race.
The melee dps of my weapons keeps changing. The damage of the attacks is the same, but the melee cooldown and attack speed keep going up and down like crazy. I'm pretty sure it's a conflict with Combat Update 1.1, since they're like the only mods I have that change the combat system somewhat.
Nope, removed Combat Update and the problem remains. I don't know what's causing this
YAYO  [kehittäjä] 25.4.2020 klo 18.04 
@Gremlin Goblin Thing
It is solved by setting the attack animation random value to 0 in the options.
It is implemented for dynamic melee combat.
Even in the item information, it is not intended to change, but it does not interfere with the actual play.
Oh so it's actually a feature? My bad
Both RatkinPlus and Sheath your Sword cause the animations to not play from this mod. Though no errors occur. In case anyone else is wondering why there's no errors but the animations are not functioning.
The animations in this mod overwrite CompOversizedWeapon.dll from Jecstools, meaning that weapons that are meant to be oversized such as Android Tiers M7 weaponry are made much smaller by the animation overhaul.
Not sure if you can do anything about it, but something to be aware of.
WindlessNights lähetti viestin:
Both RatkinPlus and Sheath your Sword cause the animations to not play from this mod. Though no errors occur. In case anyone else is wondering why there's no errors but the animations are not functioning.

I can confirm Ratkinplus being present somehow stops the animations from working which is a real shame since I really love my Ratkin :(
There seems to be some incompatibility with 'Utility supplements' and its acid gas effect: https://gist.github.com/HugsLibRecordKeeper/5838a0c4caa61df3b6b72817aed29870#file-output_log-txt-L7015

Somehow the log doesn't show any connection to your mod, but when I looked at the error in-game, there was some Yayo and Combat in there…
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