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-the attack of tentacles have an area of effect and can drop itens just like frog does(the item drop can be applied to poison birchnut trees aswell)
-frogs and other mobs that drops the itens of whoever they hit have a chance of dropping the currently equipped weapon
-some mobs such as frogs, tentacles and merms inflict wetness with their attacks
-the roar of giants, such as deerclops, bearger, bee queen, etc temporarily inflict weakness to entities around them, reducing the damage they deal, and instantly drain some sanity
-bee queen have a ranged attack that also creates puddles of honey that slows down
-toadstool spawn frogs(regular ones) to protect the mushroom trees spawned by him, which will turn hostile to anyone that tries to chop any of them(or it could be exclusive from misery form)
-saladmanders will taunt and them attack other entities besides other saladmanders that get close to their hot spot, and they'll deal fire damage with their bite attack once they get to their fire form
-moonrock pengulls spawn in lunar islands every season, but more frequently during winter, and both moonrock and regular pengulls are able to run over the water
-hound attacks are more frequent in lunar islands and during full moon
-gestalts now deal damage with their attack, which get stronger the more lunacy there is
-there are mushroom roots spawned near mushroom sprouts, they act similar to tentacles, and they're unable to hurt toadlings, just like they're unable to hurt mushroom roots
-there could also be the aporkalypse from hamlet, that starts after the first year, it has similar effects to the aporkalypse in hamlet, but also with new effects to don't starve together, the aporkalypse calendar would be found following a patch in the ruins, through the calendar players can either delay it or make it happen sooner
-and there could also be the poison mechanic from shipwrecked, applied by some mobs and things like the acid rain
Whenever someone's streaming, the resolution goes down a LOT during blizzard because of limited bitrate. Not only that, there's so much moving stuff on screen, that it gets hard to find the mouse pointer too.
No one on our dev team plays with a controller so it's possible that certain things have gone overlooked and are buggy, I'll see what I can do, though its a bit of a strange issue.
Just, pinging again to say that there is a temporary workaround, if you try to attack near some wide grass it lets you pick it. Very strange.