Stellaris

Stellaris

Mastery of Life: Where Paths Meet
 This topic has been pinned, so it's probably important
lz-numn-rnn  [developer] 11 May, 2020 @ 11:20am
Feature Ideas & Compatibility Patch Requests
If you have ideas you think should be added to the mod, post them here. If there is a mod you would like to have a compatibility patch created for you can request that here along with a link to the mod so I can reach out to the relevant modder.
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Showing 1-5 of 5 comments
JenkoRun 12 May, 2020 @ 2:33pm 
Is a patch required for ZOFE 3.0 and its add-ons, or Ethics and Civics Classic?
lz-numn-rnn  [developer] 12 May, 2020 @ 7:38pm 
I use Ethics Alt and that has worked fine. I tried adding ZOFE and had a CTD but it might have been something else. I'll have to look into it, ZOFE 3 is a mod I'd personally like compatibility with as well so if I need to make a patch I will. I'll take a look at Ethics Classic at some point.
JenkoRun 13 May, 2020 @ 2:28am 
I'll keep my head up for news on that then, cheers
TequilaSe'lai 28 May, 2020 @ 9:38pm 
Could you make a patch for the Mass Effect Ultimate Species collection? ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1939165893 )

I'm using other species mods too, but mostly I would like to inspect the files and figure out how to add new species classes to this mod for the "create primitives" function. The mass effect one seemed like a good example that is still updated.

After I know how to add new species without breaking it, I can keep making patches on my own.
Prewed 10 Jul, 2020 @ 7:05am 
suggestion:
other combinations of complete paths with complete abandoning 3rd path:
full synthetic+ full genemod= superior race of toasters nerve stappling their weak organic slaves.
full psionic+full synthetic (psionic must be taken first)= resettling souls into effective diseaceproof mechanical bodies (like humans tried to do with gestalts+replicants in Nier)
Last edited by Prewed; 10 Jul, 2020 @ 7:06am
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