Stellaris

Stellaris

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Mastery of Life: Where Paths Meet
   
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53.900 MB
29 Mar, 2020 @ 9:58pm
6 Jul, 2020 @ 10:08pm
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Mastery of Life: Where Paths Meet

Description

Base Mod (v1.5.0)


FEATURES
MoL is a mod that focuses on the Ascension Paths, allowing some empires to follow paths they formerly couldn't, for multiple paths to be followed at once to some degree, and additional features for empires that go for multi-ascension. While previously it has had two versions, one with everything I happened to work on thrown in and another with just the core features, I am merging the two and instead implementing a submod system that will allow you to choose which non-core features to add. Additionally, I am splitting off Creation and Emanations, which is what I have been working on for the previous few months, thus the mod reverting to its original name. C&E will be focused on a new primordial species archetype, with a playable beta being released by month's end.

Ascension
  • The Biological, Psionic, and Synthetic Ascension Paths can be combined freely and still allow the completion of one path, or both Biological and Psionic Ascension can be achieved by forgoing Synthetic Ascension entirely
  • An empire that has all three first tier perks and completes one Ascension Path unlocks the Diverse Sentience Ascension Perk, granting additional organic and robotic species trait points and substantial economic bonuses
  • An empire that achieves both Biological and Psionic Ascension unlocks the Mastery of Life Ascension Perk, granting additional organic species trait points, an additional civic choice, and other governing bonuses
  • Restrictions preventing empires with the Hive Mind Authority from achieving Psionic Ascension have been removed, they remain for Synthetic Ascension at this time
Species Modification
  • Max trait picks are raised for all species archetypes: 8 for Biological, Lithoid, and Machine species and 6 for Robotic Species
  • Researching Advanced Epigenetics (requires Epigenetic Triggers) enables pre-sapient life to be uplifted without colonization, and primitive life to be enlightened by era
  • Researching Biogenetic Synthesis (requires Genetic Resequencing) enables the creation of new species on uncolonized but habitable planets
  • Psionic Empires with the pre-requisite technology can trigger primitive civilizations to undergo transcendence themselves
Gaiaterra Worlds
  • Researching Biogenetic Synthesis and selecting the Mastery of Life, Mastery of Nature, and World Shaper Ascension Perks allows for a Gaia World to be artifically refined via decision
  • After this expensive and lengthy process is completed, the planet in question will be converted into a Gaiaterra World, a powerful combination of the Gaia and Ecumenopolis planet classes
  • Gaiaterra Worlds have their own district set that allows for substantial economic development, with raw material production and manufacturing customizable by decision


SUBMODS
Ever Higher: Increases the maximum number of Ascension Perks
Wonders in the Void: Tweaks to Dyson Spheres and Matter Decompressors, adds the Penrose Sphere Megastructure
Support Ships and Strike Fleets: Adds new ship sections for cruisers, battleships, and titans


COMPATIBILITY
Game/DLC Requirements
  • Stellaris must be updated to v2.7.*
  • The Utopia DLC is a hard requirement
  • The Species Packs are only required to enable the creation of those species classes
Other Mods
  • Mastery of Life overwrites Species Archetypes and the vanilla Ascension Paths
  • The submod system for non-core features is meant to increase compatibility, but consider checking each submod if there is an issue


ACKNOWLEDGEMENTS
This mod was inspired by the following mods:
Popular Discussions View All (2)
6
9 Jul, 2020 @ 7:58pm
PINNED: Bug Reports
lz-numn-rnn
5
10 Jul, 2020 @ 7:05am
PINNED: Feature Ideas & Compatibility Patch Requests
lz-numn-rnn
35 Comments
Maschinenmensch 4 Jul, 2024 @ 2:33pm 
Nice
gnatsteak 7 Sep, 2020 @ 5:24am 
Ok, Seems pretty dead to me, I'm taking over. I'll have something uploaded soon.
gnatsteak 22 Aug, 2020 @ 4:04pm 
So, is the mod dead, and if so do I have permission to take over the project?
CaptainCaveman7 21 Jul, 2020 @ 11:48pm 
@numnwomble(rnn), any updates regarding the update? ;)
I really love the idea of this mod and hope you'll find the time to fix it so I (and I'm sure many others) could give it a go.
Thanks for your work!
lz-numn-rnn  [author] 16 Jul, 2020 @ 8:12pm 
Yeah I'll be able to fix both by tm night (EST), I appreciate your patience
Sir Mayday 16 Jul, 2020 @ 4:34pm 
Just wanna toss out some encouragement here. This mod is great, but the flaws with the gaiaterra planet class are preventing me from enjoying it to the fullest extent, and the issues with the Biogenetic Engineering tech and wonkiness with ascension perks means I have to use the console (which I don't mind, but others might) to get to the point where that's a problem. This is good stuff! Please, when you can find the time, come back and set things right.
CaptainCaveman7 10 Jul, 2020 @ 1:49am 
Did some more testing. This time with this mod as the only active mod.
Again, gave myself all tech via console and then a bunch of unity.
Picked Technological Ascendancy then had all first tier ascension perks available (Engineered Evolution, Mind over Matter and The Flesh is Weak).
Picked Engineered Evolution and then had Mind over Matter and The Flesh is Weak in addition to Evolution Mastery.
Picked Mind over Matter and had The Flesh is Weak, Evolution Mastery and Transcendence to choose from.
I then picked Transcendence and Evolution Mastery is now gone. Completely gone. It's not even in the unavailable list. I can still pick The Flesh is Weak.
This will also happen if I choose Evolution Mastery. In this case Transcendence will be completely gone.
naj30004 9 Jul, 2020 @ 4:55pm 
@numnwomble(rnm) biogenetic synthesis tech and gaiaterre world destricts work now. but the planet portrait of the gaiaterra world is still not showing
CaptainCaveman7 9 Jul, 2020 @ 5:40am 
Started a new game, cheated to get all techs and tons of ascension perk picks. Picked Engineered Evolution and was then blocked from picking Mind Over Matter.
The mod is last in the list of mods and is enabled.