Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
+WeaponViewOffsets = (Template = SparkRifle_CV, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_MG, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_BM, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_LS, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_CV, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_MG, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_BM, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_LS, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenShotgun_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenSniperRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets=(Template=Cannon_CV, offset_x=27, offset_y=45, offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_MG, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_BM, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Shotgun_CV, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_MG, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_BM, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Bullpup_CV, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_MG, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_BM, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=AssaultRifle_CV, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_MG, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_BM, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=SniperRifle_CV, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_MG, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_BM, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=VektorRifle_CV, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_MG, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_BM, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=SparkRifle_CV, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_MG, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_BM, offset_x=50, offset_y=70, offset_z=5)