Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
+WeaponViewOffsets = (Template = SparkRifle_CV, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_MG, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = SparkRifle_BM, offset_x = 35, offset_y = 50, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = Cannon_LS, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_CV, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_MG, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_Cannon_BM, offset_x = 15, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = SniperRifle_LS, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = TLE_SniperRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = VektorRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_CV, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_MG, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = AlienHunterRifle_BM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenShotgun_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets = (Template = ChosenSniperRifle_XCOM, offset_x = 10, offset_y = 15, offset_z = 5)
+WeaponViewOffsets=(Template=Cannon_CV, offset_x=27, offset_y=45, offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_MG, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Cannon_BM, offset_x=27, offset_y=45,offset_z=-5)
+WeaponViewOffsets=(Template=Shotgun_CV, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_MG, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Shotgun_BM, offset_x=15, offset_y=30, offset_z=-6)
+WeaponViewOffsets=(Template=Bullpup_CV, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_MG, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=Bullpup_BM, offset_x=10, offset_y=25, offset_z=-5)
+WeaponViewOffsets=(Template=AssaultRifle_CV, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_MG, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=AssaultRifle_BM, offset_x=20, offset_y=30, offset_z=-7)
+WeaponViewOffsets=(Template=SniperRifle_CV, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_MG, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=SniperRifle_BM, offset_x=28, offset_y=45, offset_z=-8)
+WeaponViewOffsets=(Template=VektorRifle_CV, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_MG, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=VektorRifle_BM, offset_x=23, offset_y=40, offset_z=-5)
+WeaponViewOffsets=(Template=SparkRifle_CV, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_MG, offset_x=50, offset_y=70, offset_z=5)
+WeaponViewOffsets=(Template=SparkRifle_BM, offset_x=50, offset_y=70, offset_z=5)