Transport Fever 2

Transport Fever 2

No Town Development
Mod not working...
Not working,
It still says "Town development: Active" in the Mod Settings even though "Turn this on to reactivate town development" is unchecked.

P.S.
Tried to post this as a comment, but some stupid error happened.
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Showing 1-9 of 9 comments
VacuumTube  [developer] 14 Aug, 2020 @ 8:23am 
std out please
Originally posted by VacuumTube:
std out please

Huh? Could you be clearer please? I don't know what you mean by that...
RAZORUK2005 18 Aug, 2020 @ 4:25am 
this mod does not download the file content to the game so come up as error in game as files not found...
VacuumTube  [developer] 22 Aug, 2020 @ 1:19am 
Originally posted by huggyuk2005:
this mod does not download the file content to the game so come up as error in game as files not found...
That's a Steam problem, try to subscribe again
Originally posted by VacuumTube:
https://www.transportfever.net/lexicon/index.php?entry/219-location-of-stdout-txt/
There is no "446800" folder in my steam directory.
I don't know what you wanted me to do... so here's some of it...

__CRASHDB_INIT__
PreventSetUnhandledExceptionFilter: 1
language: en
locale: en_US



========================================
Startup at Mon Aug 3 01:08:32 2020
========================================



seed: 1596380912

double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: 8192 MB

============================================================

OpenGL version: 3.2.0 NVIDIA 442.19
Renderer (vendor): GeForce RTX 2060 SUPER/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler

============================================================

opened device OpenAL Soft
sampling rate: 48000 Hz

Build: Build 29596 Windows 64-bit
commonapi2.init 20200630
CommonAPI2Native: stdout.txt logging enabled
TPF2 Build 29596
UserProfile:0000008FA01FF2E0
profile->userdatafolder = C:/Program Files (x86)/Steam/userdata/49885902/1066780/local/
profile UserProfile_GetLanguageCodeShort =en

GUI_SetupFont
Userprofile langcode_str: en, fontname res/fonts/Lato2OFL/Lato-Regular.ttf
GUI_SetupFont done
Console::createInstance
CommonAPI2Native: InitDone
TPFLUA_NewLuaState: lua_State* 0000025CBA2D1920
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CBA2D1920

LUA_SetEventCallback 0000025CBA2D1920

commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC38DE350
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC38DE350

LUA_SetEventCallback 0000025CC38DE350

LUACommonAPIMain::LUACommonAPIMain()
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC3D81850
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC3D81850

LUA_SetEventCallback 0000025CC3D81850

initFunction.MAINLUA
GUIBridge_setModListCallbackFn 0000025CC3D81850

commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC3D82ED0
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC3D82ED0

LUA_SetEventCallback 0000025CC3D82ED0

commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC449E190
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC449E190

LUA_SetEventCallback 0000025CC449E190

eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2152319336/res/scripts/eatglobal_v2_26.lua] (Version 2.26)
UI::ModDataProvider::Construct_2: 0000025CBA3D5370
ModList_Notify_UIModDataProvider_Construction: grabbing reference 0000025CBA3D5370
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC3D831A0
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC3D831A0

LUA_SetEventCallback 0000025CC3D831A0

eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2152319336/res/scripts/eatglobal_v2_26.lua] (Version 2.26)
commonapi2.utils: Detected language: en (new)
ModListHandling for: 0000025CBA3D5370 with checksum -385053001
GUIBridge_NotifyModList: 00007FFF5B764334
ModListCreateLuaData lastGoodId: 357
Last edited by ☠ Xenith Xenaku ☠; 23 Aug, 2020 @ 6:25am
VacuumTube  [developer] 23 Aug, 2020 @ 6:36am 
The stdout is overwritten each game start.
Re-check the setting in the mod settings, start the game with the mod and check if towns are building or not.
If it's not working, send the new stdout.
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Showing 1-9 of 9 comments
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