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Huh? Could you be clearer please? I don't know what you mean by that...
https://www.transportfever.net/lexicon/index.php?entry/258-speicherorte-der-spieldateien-stdout-txt-speicherst%C3%A4nde-mods/
__CRASHDB_INIT__
PreventSetUnhandledExceptionFilter: 1
language: en
locale: en_US
========================================
Startup at Mon Aug 3 01:08:32 2020
========================================
seed: 1596380912
double buffering: 1
sample buffers: 0
samples: 0 (0)
swap interval: 1
video memory: 8192 MB
============================================================
OpenGL version: 3.2.0 NVIDIA 442.19
Renderer (vendor): GeForce RTX 2060 SUPER/PCIe/SSE2 (NVIDIA Corporation)
Shading language version: 1.50 NVIDIA via Cg compiler
============================================================
opened device OpenAL Soft
sampling rate: 48000 Hz
Build: Build 29596 Windows 64-bit
commonapi2.init 20200630
CommonAPI2Native: stdout.txt logging enabled
TPF2 Build 29596
UserProfile:0000008FA01FF2E0
profile->userdatafolder = C:/Program Files (x86)/Steam/userdata/49885902/1066780/local/
profile UserProfile_GetLanguageCodeShort =en
GUI_SetupFont
Userprofile langcode_str: en, fontname res/fonts/Lato2OFL/Lato-Regular.ttf
GUI_SetupFont done
Console::createInstance
CommonAPI2Native: InitDone
TPFLUA_NewLuaState: lua_State* 0000025CBA2D1920
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CBA2D1920
LUA_SetEventCallback 0000025CBA2D1920
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC38DE350
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC38DE350
LUA_SetEventCallback 0000025CC38DE350
LUACommonAPIMain::LUACommonAPIMain()
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC3D81850
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC3D81850
LUA_SetEventCallback 0000025CC3D81850
initFunction.MAINLUA
GUIBridge_setModListCallbackFn 0000025CC3D81850
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC3D82ED0
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC3D82ED0
LUA_SetEventCallback 0000025CC3D82ED0
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC449E190
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC449E190
LUA_SetEventCallback 0000025CC449E190
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2152319336/res/scripts/eatglobal_v2_26.lua] (Version 2.26)
UI::ModDataProvider::Construct_2: 0000025CBA3D5370
ModList_Notify_UIModDataProvider_Construction: grabbing reference 0000025CBA3D5370
commonapi2.init 20200630
TPFLUA_NewLuaState: lua_State* 0000025CC3D831A0
commonapi2.init: loadTranslationSystem en
GUIBridge_setRenderFn 0000025CC3D831A0
LUA_SetEventCallback 0000025CC3D831A0
eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2152319336/res/scripts/eatglobal_v2_26.lua] (Version 2.26)
commonapi2.utils: Detected language: en (new)
ModListHandling for: 0000025CBA3D5370 with checksum -385053001
GUIBridge_NotifyModList: 00007FFF5B764334
ModListCreateLuaData lastGoodId: 357
Re-check the setting in the mod settings, start the game with the mod and check if towns are building or not.
If it's not working, send the new stdout.