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Compatibility: Tree-tenders is not currently compatible with the photosynthetic mod. Everything will (bug above aside) physically WORK, but as that mod makes plantoids use energy instead of food, they'll be unable to build the world tree-without you consoling in food, and then the food-upkeep of the tree tenders will make them unusable. Though the tree-tenders are a bit bugged anyways. https://ibb.co/kQ8TDhc for an image.
Potential Bug Report: I don't *think* this is related to the above, which is the only reason I'm mentioning it. When playing a gestalt empire, the tree-tender tooltip reads: "job_GAPS_tree_tender_default" with a desc of "job_gaps_tree_tender_gestalt_desc". Each tree tender job seems to have an upkeep of 2 food, and adds to the maximum number of agri_drones we can have. Not sure if that's intentional.
thats the image related to the civic. i'm not sure what you are asking. that says what everything does. for gestalts i tried to just substitute similar jobs.
Also, regarding your other question: "has_global_flag = photosynthesis_active" is the flag for photosynthesis mod.
Edit: I think you deleted/edited the comment I'm replying to, so you can mostly ignore this, sorry.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2094499750 if you are using alphamod use this one. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588 use this one if you are not using alphamod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=910751973&searchtext=Stars/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=937289339&searchtext=Real+Space