Age of Wonders: Planetfall

Age of Wonders: Planetfall

Expanded Arsenal
Juz  [developer] 14 Apr, 2020 @ 11:50pm
Bug Reports
Tell me about bugs, I hate them! Except the Kir'ko of course.
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Showing 1-15 of 78 comments
Juz  [developer] 16 Apr, 2020 @ 4:14am 
I figured out what triggers the bouncing laser bug.

It's when you kill an enemy unit with the bounce.

I've fiddled with some things but haven't managed to fix it yet. >.<
tehalmightytaco 17 Apr, 2020 @ 12:16am 
Found a bug, the jump pack on the Dvar hammerer doesnt seem to work.
Juz  [developer] 17 Apr, 2020 @ 12:29am 
It only works on air units AND requires the square behind the unit to be empty so the Dvar unit can land in it. That is also in the ability description. It works the same as the Hopperhound Air Leap.
tehalmightytaco 17 Apr, 2020 @ 4:33am 
Huh, air units, thats just crazy enough to work, btw where do i look to see future stuff your working on so i have something to look forward to?
ChaoZ 17 Apr, 2020 @ 6:04am 
Hey Juz! Some FX - files and sounds are missing for many attacks, the throw laser glaive, laser glaive attack, bio sword attack ... for example.. the game allready have nice soundfiles for it to fix it fast and lightly ... i can help with that if you want? :)
Juz  [developer] 17 Apr, 2020 @ 7:10am 
If you itemise those I can fix them, I sometimes find it confusing going through the FX and sound effects in the editor.
Juz  [developer] 17 Apr, 2020 @ 3:12pm 
Originally posted by tehalmightytaco:
Huh, air units, thats just crazy enough to work, btw where do i look to see future stuff your working on so i have something to look forward to?

I sometimes post what I'm working on in the AOW Planetfall discord in the modding channel.
sandman25dcsss 17 Apr, 2020 @ 11:54pm 
Xeno brain blast goes from 12 bio to 11 fire when equipping Accent:Flame. Is it expected?
Juz  [developer] 18 Apr, 2020 @ 2:05am 
Not a bug, it has a built in venom focus so equipping fire focus lowers the mod bonus from 20% to 10%
sharkysoulman 30 Aug, 2020 @ 6:38am 
the shakarn heavy squads seems to freeze up during battles on sea (only happens when moving them in sea battle maps); I have not tried the other modded units in sea battles
Juz  [developer] 31 Aug, 2020 @ 12:28am 
Freeze up, like the animation gets stuck in a loop and the game won't progress or does it free up eventually? I'll see if I can fix it, thanks!
sharkysoulman 4 Sep, 2020 @ 12:17pm 
What happens is that there is no movement animation at all, I am still able to move the combat screen around, but can't select units anymore, and the longest I've waited to see whether it will unfreeze must have been 5 to 10 minutes (in which it did not unfreeze). The weird thing is it only happens when moving the units during sea battles, while during shooting/attacking the start of the attack animation seems postponed and slow, but does eventually work. Could there be some kind of Shakarn amfibious trait missing?
Juz  [developer] 4 Sep, 2020 @ 3:36pm 
Nah it's something to do with the animation and tbh, idk how I'd fix it the only thing I could try is changing the animation from a Unit animation to a Hero animation, animations sometimes have these weird bugs in the normal game, Sentinals and Syndicate hoverbikes for instance have animation issues that can slow down the game.
DracoLunaris 20 Dec, 2020 @ 4:24pm 
Amazon Sword Warrior also have a movement bug. They go to the spot yu tell them, then the game sits waiting for about 20 seconds. Then at the end of the turn they will run off the map into the void. One time they came back the next turn when i moved them again, the other time the game crashed.

Also my guess for the shakarn is it's the light pistol using part of the squad causing the issue, as they don't seem to spawn on water maps.
Juz  [developer] 20 Dec, 2020 @ 5:22pm 
So these bugs are because of the animations. I use the standard ones in the game and they stuff up sometimes, I haven't delved into making animations and all I can really do is give them a different one.
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