RimWorld

RimWorld

Awesome Inventory
NotooShabby  [developer] 6 Apr, 2020 @ 2:04pm
Report incompatible mods
This thread is for players reporting mods that are not compatible with Awesome Inventory.

Known incompatible mod
  • Outfitted
Last edited by NotooShabby; 29 Jun, 2020 @ 6:42pm
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Showing 1-15 of 40 comments
夜月重楼 6 Apr, 2020 @ 3:29pm 
Infused mod, Infused Items flashing.
PiCO 6 Apr, 2020 @ 9:40pm 
Race mod NewRatkinPlus

debug log is as follows:

System.NullReferenceException: Object reference not set to an instance of an object
at AwesomeInventory.UI.ToggleGearTab.ToggleTab () [0x00057] in <406120e5e2af45cb9a1ec68f1f4bd6ba>:0
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in <29684bdca4b441d38f64a3f064edc8ed>:0
at (wrapper dynamic-method) Verse.GizmoGridDrawer.DMD<DMD<DrawGizmoGrid_Patch1>?1550969216::DrawGizmoGrid_Patch1>(System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&)
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.DMD<DMD<DrawInspectGizmoGridFor_Patch2>?692066560::DrawInspectGizmoGridFor_Patch2>(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.InspectGizmoGrid:DMD<DMD<DrawInspectGizmoGridFor_Patch2>?692066560::DrawInspectGizmoGridFor_Patch2>(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI()
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:DMD<DMD<UIRootOnGUI_Patch1>?792297472::UIRootOnGUI_Patch1>(UIRoot_Play)
Verse.Root:OnGUI()
NotooShabby  [developer] 6 Apr, 2020 @ 10:31pm 
Originally posted by 夜月重楼:
Infused mod, Infused Items flashing.
The mod is updated to accommodate Infused
pickers101 7 Apr, 2020 @ 10:01am 
I think it may need further investigation but Outfitted seems much happier when loaded after this. Was having a couple of new red errors and pawns stuck in equipping armour loops. All gone after swapping the order. Would like to know if there are any real issues even if loaded in this order?
Gunboat Diplomat 7 Apr, 2020 @ 10:49am 
Incompatible with Smart Medicine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1309994319

Reason: Awesome Inventory makes Smart Medicine's Stock-Up feature inaccessible.
NotooShabby  [developer] 7 Apr, 2020 @ 10:56am 
The loadout system replaces the Stock-Up feature in Smart Medicine. Other features of Smart Medine work just fine along with AI.
Kyrox 7 Apr, 2020 @ 12:59pm 
No compatibility for races that don't use the humanoid body.
Ratkins + Rabbies confirmed. Amongst others, that use different bodies.

Any plans to incorporate or is it too much trouble?
pickers101 7 Apr, 2020 @ 1:43pm 
Originally posted by pickers101:
I think it may need further investigation but Outfitted seems much happier when loaded after this. Was having a couple of new red errors and pawns stuck in equipping armour loops. All gone after swapping the order. Would like to know if there are any real issues even if loaded in this order?

Unfortunately changing load order hasn't helped after all.
NotooShabby  [developer] 7 Apr, 2020 @ 1:49pm 
Originally posted by Kyrox:
No compatibility for races that don't use the humanoid body.
Ratkins + Rabbies confirmed. Amongst others, that use different bodies.

Any plans to incorporate or is it too much trouble?
A working example,
https://i.imgur.com/5Z4O3aW.png

Turns out it is not about body type but more like a configuration issues when race mods defining their races.
One solution I suggest is posted here, https://gist.github.com/Mhburg/bbc2b89d58e2e6310d281aaf36dbd63f
You can suggest it to the author. In the meantime, you can replace the PawnBaseDef.xml content with the one I post.
Last edited by NotooShabby; 7 Apr, 2020 @ 1:55pm
NotooShabby  [developer] 7 Apr, 2020 @ 1:53pm 
@pickers101 I don't think they will work together.
Gunboat Diplomat 7 Apr, 2020 @ 8:44pm 
Originally posted by NotooShabby:
The loadout system replaces the Stock-Up feature in Smart Medicine. Other features of Smart Medine work just fine along with AI.

Alrighty; apologies. When I read "whitelist" I only think of the exact term, as in "things they are allowed to pick-up". I didn't expect that they would do the same as Smart Medicine's Stock-Up. Either way, maybe add a note to that effect in the description? :)

Edit: Oh, I see it. Either you did that after I my first post, and you're awesome, or before, in which case I'm blind and you're awesome.
Last edited by Gunboat Diplomat; 7 Apr, 2020 @ 8:46pm
Shark 12 Apr, 2020 @ 11:44am 
Hey, I figured out one of the mods that annoyed you.
Remember that so many "auto-registration" reports right?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541460369

This is the culprit behind the problem. These types of mods store "dressing policies" separately for each profile. That means no matter how much you change the loadout, your pawn always returns to the state where no loadout is assigned.

I think every mod involved in the dress policy change is likely to conflict with your mod. if there is a conflict in other dress-conversion mod, I will let you know as well. I intend to experiment with [KV] Change Dresser - 1.1 additionally

NotooShabby  [developer] 12 Apr, 2020 @ 11:46am 
@Shark I am actually currently looking into the source code of Better Pawn Control. I have always planned to make AI compatible with BPC.
NotooShabby  [developer] 12 Apr, 2020 @ 6:41pm 
The latest update has addressed issues with Better Pawn Control.
troopersmith1 14 Apr, 2020 @ 9:02am 
Not 100% sure, but this seems to have an issue with Vanilla Factions Expanded Medieval, pawns equip the shields added by that mod as weapons.
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