RimWorld

RimWorld

5,528 ratings
Better Pawn Control
23
9
23
10
7
10
5
6
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
962.596 KB
17 Oct, 2018 @ 1:25pm
26 Jul @ 1:44pm
75 Change Notes ( view )

Subscribe to download
Better Pawn Control

Description
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will.
Emergency button to toggle all policies in ONE click.

Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU

If you like my mod and feel like contributing, just buy me a coffee :-)
[ko-fi.com]

v2.8.3
-Third tentative fix to 'null pointer exception' bug when saving pawn states;
v2.8.0
- Support for Rimworld 1.6;
- Improved maps handling related to GravShip;
- Added support for Compositable Loadouts mod;


I've improved the map handling when jumping between maps with the GravShip. Now the player home BPC settings is moved to the new map (which will become the new player home).

How to use
1. Create a policy either for animals or for colonists by clicking the cog icon
2. Select and activate a new created policy by clicking on the button next to cog icon
3. Configure the policy by setting the areas, outfits, drugs, etc as you always do
4. Done.
Repeat this process for other policies and THEN change between them in one click. WIN!

Features
- Presets (policies) for Work, Schedule, Assign and Animal tabs
- Default outfits, food, drugs when colonist or prisoners join colony
- Emergency' button to toggle your configured policies at once

Compatibility
Save compatible. You are free to add and remove this mod at any time.
Compatible with 'Children, School and Learning'
Compatible with Gear Up & Go
Compatible with AutoCleaner
Compatible with Animal Tab
Compatible with Work Tab
Compatible with RimHUD
Compatible with Numbers
Compatible with Achtung! --> Do disable the 'Rescue work priority column' if error in console bothers you

Compatible with Compositable Loadouts

Known issues:
- Ghouls are not supported since I did not buy the DLC
- Pawnmorpher mod is not supported
- Achtung "Rescue work priority" is ignored
- NOT compatible with [FSF] Complex Jobs mod
- Generally NOT compatible with mods that expand jobs (except Work Tab mod)
- NO longer compatible with Misc. Robots mod
- NOT compatible with Rimworld of Magic mod

Official forum thread including change log
https://ludeon.com/forums/index.php?topic=26618.0

Github
https://github.com/voult2/BetterPawnControl

People feedback
"This mod has saved me a ton of aggravation when it comes to saving my animals during raids. I have an unrestricted (auto) policy during non-raids. When there's a raid I have another policy called "hide" and they go indoors. If it's an infestation I use another policy where my animals rally in a canyon and eat grass while I kill the bugs" by asquirrel

"My God, I do hate to have to restrict every single animal and pawn individually.. This is the answer to my prayers!" by FreyaMaluk

"Thanks for this, just alt-tabbed out of my game in exasperation to look for a mod that would do this - a heat wave hit for the second time in just a few days and I have to tell 25 guys to go put on dusters instead of standing outside in their jackets till they go insane" by sapling

Leave a comment with suggestions and please rate!

Credits:
Fluffy for all the help with Animal Tab integration!
Skyarkhangel for all the support with Combat Realism integration. Kudos for you!
Marnador for the logo font (it is available here[ludeon.com])
debugzxcv for the patches optimisation
Ornament for pinpointing and fixing an annoying bug
muggenhor for AutoCleaner compatibility
Deno226 for v2.4 contributions
TheLonerD for WorkTab inner priorities + Misc. Robots integration + 1.6 contributions. Kudos for you!
IonFrigate 1.5 updates
DomBarber for Medical UI improvements + Atchung! compability fix
llunak for 'Compositable Loadouts' mod integration

Translators (many languages):
Lauri7x3 Coldmoon boundir Dango998 delphin92 Proxyer 53N4
Crusader Deno226 IonFrigate
Popular Discussions View All (5)
8
20 Aug @ 2:03pm
Better Pawn Control and Complex Jobs
MrFlodo
357
25 Aug @ 5:21pm
Possible bug reports
VouLT
36
21 Dec, 2023 @ 2:38pm
Suggestion
Ravenmaster [GB]
1,382 Comments
VouLT  [author] 10 hours ago 
Thanks Lucifer. I'll do test run with anchors.
Lucifer Verone 13 hours ago 
@VouLT. The gist of it is, i got an ancient complex on my map, i travelled there and liked the layout of the map. So I put down a grav anchor there.

I left that location and went somewhere else. After like 2 jumps I tried to change my apparel but all of them were set to the apparel policy currently active.

I had 4 apparel policies, Default, Draft, Duster and Parka. I took off with parka and on the new map all the apparel policies were showing parka.

So to try and fix this i jumped back to the location of my grav anchor and all of a sudden my apparel policies were working again.

Unfortunately i took off after that to see if that fixed the issue but it didnt, and a raid happened on the grav anchor location and destroyed the anchor. So now im just stuck with the issue.
VouLT  [author] 26 Aug @ 12:50pm 
Hi @Lucifer, I don't really understand by what you are trying to explain. Could you explain it, step-by-step, so I can reproduce it without doubts?
Lucifer Verone 26 Aug @ 8:56am 
@VouLT Could it be a mechanic of the game?

Because I put down a Grav anchor on tile and then moved around. When i was away my settings were reset and nothing was saved. But when I returned to the site with the Grav Anchor my setting returned. Is this supposed to happen?
Sanco.47 24 Aug @ 3:05pm 
All best for you!
Sanco.47 24 Aug @ 3:04pm 
Thx for you work! Have good game!
Ataman 24 Aug @ 7:55am 
Well, here is my modlist: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3552084136

It's pretty small and most of these are also popular ones. None of these should be an issue in my opinion expect vanilla expanded framework maybe. If VEF is really the culprit, I suspect you'd want to find out.
VouLT  [author] 24 Aug @ 4:29am 
Apparel policies work fine with my mod list. I assume you have mod conflict that is causing the reset.
Lucifer Verone 23 Aug @ 3:13pm 
Apparel policies are getting reset. I had 4 presets set, after moving maps none of them were active. What they were assigned to at the time of launch is the default for all presets now.
Ataman 23 Aug @ 1:49pm 
Sadly, apparel policies keep getting reset in my case. I had to reconfigure the apparel policies of my pawns over a dozen times now and I'm growing tired of it.

What I mean by reset: I have three policies (Default, Space and Planet). Space and Planet keep getting overridden resulting in all policies having the same apparel configuration again.