Tabletop Simulator

Tabletop Simulator

[Scripted] The Crew / Die Crew
alpacafondue  [developer] 11 May, 2020 @ 10:33am
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Please report any issues with the mod here.
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Showing 1-15 of 26 comments
Christos 17 May, 2020 @ 12:28am 
Thnx so much for your hard work. We found some rules are broken when we play with 2 players... Sometimes Rocket 1 is missing. The other thing that Jarvis isnt allowed to have Rocket Cards But it has sometimes. And I think that in the rules says that Jarvis has 7x2 cards dealed.
alpacafondue  [developer] 17 May, 2020 @ 1:54am 
Ah that's a feature for this game. To keep things in line with 4P which has 10 cards per hand, the Blue suit and 1 Rocket are removed for 2P and 3P. This makes things more challenging and similar to 4P.

I know the rules mention dealing out 14 cards to JARVIS, but this is a common variant. To get 14 total cards for JARVIS, you're welcome to enable Satellite Distress and pull cards out manually from where ever they might be, but that could break gameplay. I might add an option to not use variants. We'll see...
alpacafondue  [developer] 17 May, 2020 @ 2:16am 
And now there's the option to disable the variant :)
Punisher 23 Jun, 2020 @ 9:06am 
This is definitely a brilliant mod. Thanks to the developer for it. We were playing a 3 player of it a few nights ago but unfortunately had to stop though. It turned out that we were getting multiple cards of the same number/suit. So, for example, I had a pink 6 and so did one of the other guys.
alpacafondue  [developer] 23 Jun, 2020 @ 12:51pm 
I have seen this too. It's seems to be a wider TTS issue with delayed frames. The solution is to reload the mod rather than use the scripted Reset Game button.
Grup 26 Jun, 2020 @ 8:43pm 
Originally posted by Christos:
...The other thing that Jarvis isnt allowed to have Rocket Cards But it has sometimes. ...

Yhat's not correct. The rules (in the English version in the mod) for Jarvis say: "Put the four rocket card aside" I guess that could be read as "Put the four rocket cardS aside" since it is oddly written. But the following words that say to shuffle the remaining 39 cards, make it clear that only one card was removed.
Grup 26 Jun, 2020 @ 8:47pm 
Originally posted by Punisher:
... It turned out that we were getting multiple cards of the same number/suit. ...

Wow that sucks so bad. @alpacafondue could/would you put in a check at least to alert us if this happens? Or is it undetectable via script? Or is it super obvious somehow to the players? I'm wondering if we could even go some rounds without noticing it.
alpacafondue  [developer] 29 Jun, 2020 @ 9:33am 
There might be ways to check, but I think it becomes pretty noticeable. When I've played, it doesn't happen that often. I'd have to think about this.
Farsol 1 Jul, 2020 @ 6:02pm 
Thanks for the scripted mod! Yes, we also ran into the duplicate card issues tonight, and stopped after Mission 6 because it was starting to get problematic to the missions. Looking forward to your solution.
alpacafondue  [developer] 2 Jul, 2020 @ 8:58am 
Did you try reloading the mod? That should be the ultimate solution for the time being.
alpacafondue  [developer] 2 Jul, 2020 @ 12:47pm 
I attempted to alleviate the issue with some code changes. Please report here if the issue persists!
Grobb 26 Aug, 2020 @ 2:37pm 
Seems like a set of cards is left out when you play 5 player? You only get 35 cards dealt in total?
alpacafondue  [developer] 27 Aug, 2020 @ 11:54am 
Each player would get 8 cards in a 5 player game. Potentially a card could have been miscounted to get you to 35 (7x5). Otherwise, I'd need to know if the perceived issue happened during the first game after loading the mod, during a subsequent game reset, and/or if any of the variant rules were selected prior to starting a game.

A screenshot would be helpful in diagnosing as well.
Havok 5 Oct, 2020 @ 10:22pm 
For the most part, I love this script. However there is the occasional error.


When you reset and start another round, it will sometimes have duplicates of the same cards. Ie 2 people will have a green 1.
alpacafondue  [developer] 8 Oct, 2020 @ 10:33pm 
Thanks for reporting that. I still don't know why it does that :( Thinking it's a bug outside of my control at this point. My advice is to reload the mod if you ever run into any weird issues.
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