Killing Floor 2

Killing Floor 2

Controlled Difficulty - Chokepoints Edition[archive]
rat  [developer] 13 Feb @ 8:58am
Update 4.6.0 - Upcoming
Writing this ♥♥♥♥ before i forget
  • Opt-in map standardization - to play the original version of maps with documented and transparent "fixes" instead of relying on the ever-coming "cdedit_fix_a_b(C)_v43_final_for_real_this_time" that nobody knows what has been changed.
  • More stats (buffs received, accuracy per weapon, etc.)
  • Possible NC zeds changes

The map standard assumes the original version of the map is played (with a few possible exceptions).

Concepts:

  • Unification of SpawnVolume settings - For example, DesolationOriginal has 2 spawners (65, 68) at the very top with these settings:
    • DerateTime=2.0
    • DesirabilityMod=1.2
    These settings give those SpawnVolumes the highest priority and allow them to respawn a full squad every 2 seconds. As a result, zeds have to walk all the way from outside the map to the bottom, making the map feel slow. This issue applies to many maps, and there are more settings in SpawnVolumes that affect spawning. Check the SDK to see how spawn volumes are often set randomly by map authors.

  • Addressing problematic pathnodes - For example, in De_Dust2-CDEdit, when zeds approach catwalk, they jump on the small half wall near mid to reach the pathnode, often falling down or getting stuck. Another example is Outpost's right side top lane, where zeds cluster because they can't reach the pathnode.

  • Adding extra chokepoints in common areas where zeds are known to get stuck

  • Fixing problematic/invisible colliders - Examples: Ashwood wines, Lockdown bottom lane chain, Dust1 invisible wall on catwalk

  • Standardizing MapSpawnDelay (aka WaveSpawnPeriod) - This setting is currently set individually by each map maker and affects spawning rates. It can be checked in the SDK. This is either going to be a constant 1.0 for all maps or adjusted on a per map basis, idk yet.

Map changes will apply on load in tiers.
Last edited by rat; 15 Feb @ 4:56am