Kingdoms and Castles

Kingdoms and Castles

Elevation 1.0b
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Pastrycat 2020년 6월 20일 오전 1시 49분
Visual Bugs
The yellow lines on farms (presumably wheat) doesn't show up on farms on elevated ground. (they appear down where they fit on a ground-level farm)
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Pastrycat 2020년 6월 20일 오전 2시 01분 
Trees also look odd on elevated ground. It seems to be because they use a gradient to make the tops lighter than the bottoms. Above a certain height, though, the gradient stops and the trees look bland, as well as lighter than they should be.
Maybe extending the gradient to go all the way to a snowy colour on the hilltops?
Agentfox  [개발자] 2020년 6월 21일 오전 9시 35분 
ah, I hadn't noticed the farms, good catch, I probably missed it because I usually only put farms on ground-level, as for the trees, it has to do with how the snow in the game works, and it is essentially impossible to change because snow works through a special type of script in Unity called a 'shader', which is impossible to change through mods
arvedui78 2021년 7월 27일 오전 12시 18분 
What about roads, they don't seem to snap from level to level...
Agentfox  [개발자] 2021년 7월 27일 오전 11시 06분 
arvedui78 님이 먼저 게시:
What about roads, they don't seem to snap from level to level...

A planned improvement is adding stairs that automatically generate between roads on elevation differences
Agentfox  [개발자] 2023년 7월 26일 오전 6시 50분 
[RESOLVED] @Hobbiefox - Pastrycat Issues with wheat on fields have been fixed; tree coloring has been reduced slightly since this post because of base game changes but cannot be changed further -- counting this one as closed
Agentfox 님이 마지막으로 수정; 2023년 8월 6일 오후 3시 05분
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