Kingdoms and Castles

Kingdoms and Castles

Elevation 1.0b
Ten wątek został zamknięty
Pastrycat 20 czerwca 2020 o 1:49
Visual Bugs
The yellow lines on farms (presumably wheat) doesn't show up on farms on elevated ground. (they appear down where they fit on a ground-level farm)
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Pastrycat 20 czerwca 2020 o 2:01 
Trees also look odd on elevated ground. It seems to be because they use a gradient to make the tops lighter than the bottoms. Above a certain height, though, the gradient stops and the trees look bland, as well as lighter than they should be.
Maybe extending the gradient to go all the way to a snowy colour on the hilltops?
Agentfox  [producent] 21 czerwca 2020 o 9:35 
ah, I hadn't noticed the farms, good catch, I probably missed it because I usually only put farms on ground-level, as for the trees, it has to do with how the snow in the game works, and it is essentially impossible to change because snow works through a special type of script in Unity called a 'shader', which is impossible to change through mods
arvedui78 27 lipca 2021 o 0:18 
What about roads, they don't seem to snap from level to level...
Agentfox  [producent] 27 lipca 2021 o 11:06 
Początkowo opublikowane przez arvedui78:
What about roads, they don't seem to snap from level to level...

A planned improvement is adding stairs that automatically generate between roads on elevation differences
Agentfox  [producent] 26 lipca 2023 o 6:50 
[RESOLVED] @Hobbiefox - Pastrycat Issues with wheat on fields have been fixed; tree coloring has been reduced slightly since this post because of base game changes but cannot be changed further -- counting this one as closed
Ostatnio edytowany przez: Agentfox; 6 sierpnia 2023 o 15:05
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