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Caused by the addon loading before Simfphys was loaded but after vFire loaded.
Fixed by making the addon run the hook at Server Initialized.
Caused by the default duplicator tool setting the health of the vehicle to 0 for <0.5 seconds.
Fixed by making a check if the vehicles health was returned to above 0 after 0.5 seconds before executing explosion timer.
Caused due to the fire effects being updated yesterday in Simfphys
Fixed by undoing my previous fix that spammed the SetOnFire() function false
You can enable or disable the convar and only need to respawn your vehicle when it is disabled instead of having to restart your game completely. Much much better.
Caused due to Simfphys calling SetOnFire when the health hits 100%
Fixed by not running the fire code if the health is above 30% of its max
1. fn - lua/autorun/vfire_simfphys.lua:38
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
This seems to come out of nowhere.
I’ll take a look quick. It should not be using ent as a number ;~;
@King Henry Not really sure what that means.