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回報翻譯問題
Here are my thoughts so far:
1. Resolution tree related to discovery, anomalies and archeology
Liked by:
materialists, xenophiles, egalitarians
Hated by:
xenophones, militarists, spiritualists, authoritarians
Buffs to:
Diplomatic Weight Research, Anomaly discovery chance, reduce anomaly fail chance, survey speed, research speed new worlds, archeology/digging speed, ...?
Debuffs to:
science ship build cost, leader upkeep, ...?
Forbids (at some point): Isolationist stance
Finisher/Last Resolution special effect:
edict that spawns an anomaly or digsite in your borders?
2. Resolution tree related to slavery and dominating xenos
Liked by:
xenophobes, authoritarians, for the first few resolutions by militarists
Hated by:
xenophiles, pacifists, egalitarians
Buffs to:
diplomatic weight of fleet power, slave production, slave army damage, slave army health, pops abducted via raiding bomardment, ...?
Debuffs to: ???
Forbids (at some point): Slavery outlawed
Finisher/Last Resolution special effect:
unlocks a slavery type that allows slaves to work as specialists and doubles their consumer goods upkeep? or unlocks a building that boosts slave production on the planet
Level One:
Diplo weight from tech -20%
Unity Production from jobs +10%
Level Two:
Diplo weight from tech -40%
Unity Production from jobs +20%
Spiritualist Ethics Attraction +25%
Level Three:
Diplo weight from tech -60%
Unity Production from jobs +30%
Spiritualist Ethics Attraction +50%
Research Speed -5%
AI Citizens rights are BANNED
Level Four:
Diplo weight from tech -80%
Unity Production from jobs +40%
Spiritualist Ethics Attraction +75%
Research Speed -10%
AI policy must be set to Outlawed
Level Five:
Diplo weight from tech -100%
Unity Production from jobs +50%
Spiritualist Ethics Attraction +100%
Research Speed -15%
Robotic Workers are BANNED
Unlocks resolution “Call for Crusade”
Call For Crusade:
Grants casus belli that spiritualist can use against non spiritualists to convert them to spiritualist.
(also grants a total war casus belli that spiritualists can use on robot or synth empires)
https://imgur.com/a/t8XS8DY
Edit: Amazing mod, by the way. Exactly what I was looking for
・ Target country
Reduced Diplomatic Weight -25 (vanilla)
Receive Sanction Resolutions (vanilla)
Pop happiness -5
Planet stability -5
Xenophobe Ethics Attraction +50
・ The other countries in Galactic Community
New Casus Belli for the target country (like Punishment or Plunder)
What I mean is that I want Denouncement to have more features, and of course you don't have to adopt what I suggested.
The Resolution chain could even boost Machine Intelligences their Opinion of Organics.
(God, I can just imagine the Internal Screaming of Spiritualist Egalitarians)
There's an Envoy event in the Galactic Community where one of your Envoys elopes with a Xeno to an Empire allowing Interspecies Relations, now the options are to either take a temporary hit to your Diplomatic weight, or appeal to the Empire they fled to giving them 2 favours if they agree to extradite the couple, add a Third option: Threatening them with War unless they hand over the Envoy and their Xeno lover, they should weigh distance and your Fleet Power compared to their Fleet Power (If they have allies or a Federation that should also weigh into it), if they refuse it gives you a special CB, if you are Victorious, you capture the couple and can elect to throw them both in Prison, Humiliate them across your Empire, or just Brutally Execute them if you are Authoritarian + Xenophobe or a Fanatic Xenophobe (Make an Example of them), if you fail, you suffer a -25% Diplo weight malus for ten years, in an addition to Humiliated with all its penalties.
This'll give other Empires a temporary malus to your relations and gives your Empire 25% Extra Diplomatic Weight for ten years. (They're terrified of you and know that you'll back up your threats with actual violence and are reluctant to get in your way)
Also some thoughts after having played a full multiplayer game with your mod:
The archaeology tree (curiosity without borders):
is a really cool idea but by the time the galactic council is founded most systems will already have been explored. Adding some robust late-game benefits to it would be cool, maybe changing the later stages into a way to get minor artifacts in the late game would be cool. something like a decision that allows you to perform an archaeological dig on planets with a chance of unearthing minor artifacts. I don't want to come over too negatively but currently there is no reason whatsoever to pass any of the resolutions even fairly early on in the game.
Galactic health organization:
Really cool, we all love it, but it being a purely positive tree (other then the above stated issue) is not in line with any of the other trees, makes it feel out of place. We all agree that it may be good to add some negatives to it, we were thinking something along the line of a minor energy tax that basically stands for the costs of running such a galactic bureaucracy, maybe reducing the effectiveness of bureaucrats slightly because they need to file more paperwork to make the galactic health organization work.
Malicious intent:
Where galactic health organization is too positive this one is too negative, adding even minor benefits to other empire types then purely corporate government forms would do a lot to change that. Logically thinking you could do something along the line of making it increase stability but also increase crime, so as you integrate your government more and more with criminals your state may become more stable but crime rates will be up. Maybe make the final 2 stages add decisions that can allow any empire to benefit from high crime, something along the line of something that will increase overall specialist production depending on the crime levels at the cost of happiness (thinking along the lines of the criminals sharing their expertise with the government).
In its current form malicious intent is not worth picking ever, even as a crime syndicate I found myself down voting it.
I think if you want to make this tree work you need to make it so empires can actually benefit from crime, the later stages are devastating even for a criminal syndicate which I think shows that it needs some fine tuning.
I think every single new tree is a really good idea, all my friends agree btw, they just need some minor adjustments in the modifiers they give.
I hope you have a use for any of these ideas