Arma 3
ETS - Enemy Tagging System
 This topic has been pinned, so it's probably important
Hortzy  [developer] 14 Apr, 2020 @ 5:26pm
Change logs
Update: 20 Apr @ 9:40pm
-Added ability to choose between groups or side for Tag visibility.
-Updated Module and Settings Dialog.
-Fixed Enemies showing as Friendly when a player was in an Incapacitated State.

Update: 18 Apr @ 4:02am
-Require optics now supports UAV's and Vehicles/Planes
-Removed 'Required Weapons' feature. (Everything is covered by Require Optics now).
-Fixed tags not appearing for pilots. (Note: You must be in a group to see each others tags)
-Targets visible by player owned UAV's will remain tagged for the duration of the icon.
- Show behind cover now works as intended.

Terrain features (hills), objects, foliage all effect the status of icons.
Condition was replaced by engine command 'checkVisibility'
Thanks to @LSValmont for his advice/help.

Update: 17 Apr @ 3:56am
-Host/Admin dialog has been updated to reflect settings inside module.
-Additional bug fixes.
Note: The mod is nearing its final release. Updates will be less frequent

Update: 16 Apr @ 11:15pm
-Minor update
-fixed various issues
  • Fixed: Show behind cover
  • Fixed: Icons for vehicles
  • Fixed: local variable errors

Update: 16 Apr @ 7:23am
-added sounds for tagging.
-Icons now are dynamically scaled according to distance and FOV.
-optimized some scripts.
-added new scripting features.
  • _unit setVariable ["ETS_HVT",true,true]; //this will set a unit as an HVT.
  • _unit setVariable ["ETS_TEXT","SomeText",true]; //this will set the text below a units icon.
  • _unit setVariable ["ETS_FONT","TahomaB",true]; //this will set the font style.
-added new module options.
  • Scale Modifier
  • Play Sound
  • Debug
  • Automatic Tagging
NOTE: The Host/Client settings menu (Map menu) has not been updated.
Once all features are set in place, the dialog will get its final upgrade.

Hidden feature.
-Dedicated server owners can place down a module one time, in one mission, and settings will stay persistent afterwards regardless of having a module present.


Update: 15 Apr @ 6:59am
- Added 3den editor module.
- Settings made inside module will override clients and host.
- If module is present, Settings menu will not be available for clients or hosts in-game.
- 'Require Optics' option now works.
- Added 'Required Weapons' option. (Tagging will only be enabled for the specified classnames).


Update: 14 Apr @ 8:16pm
- added server/host/admin options (Located in the map menu).
- Only Hosts or Logged in Admins can change settings.
- created dedicated functions for some scripts.
- Setting icon duration to 0 will disable ETS.
- Paved the way for a dedicated module, will be good for mission makers who wish to make this a dependency. and override settings at a mission level (Coming next update)

Server/Host settings (located in the Map settings menu).
  • Icon Duration
  • Icon Delay
  • Show behind cover
  • Show if player
  • Show if ally
  • Show if enemy
  • Require optics

Last edited by Hortzy; 20 Apr, 2020 @ 6:45pm