Total War: WARHAMMER II

Total War: WARHAMMER II

Hunger Games: Battle Royale 2.0
BadThrall  [developer] 15 Mar, 2021 @ 11:41am
Factions Changes Rollup
FACTION CHANGES:
EMPIRE:
FIXED. BY SIGMAR YES! The entire Imperial Authority is basically halted. No setting Elector Counts etc... All Diplomacy and Confederation options available right from the start. No initial full blown wars to deal with or broken chaotic events due to random placement. To compensate for removal of the Imperial Authority system, you'll automatically unlock each elector count troop and the respective runefang if you had owned the province every 5 turns until you get everything by turn 65. All elector count effects automatically stack onto Franz or Gelt (depending who you start with). Volkmar gets the shaft here.. the effects will still apply to Franz, so you'll need to unlock him when starting with Volkmar. You will also automatically receive 80 prestige per turn to use.
HIGH ELVES:
Alarielle has some trouble because of defense of Ulthuan mechanic and random placements, she receives several buffs to help compensate for this (see the screenshot). Also if playing any HE faction, you'll automatically be able to recruit treekin or shadow walkers under RoR, a number of them won't be available initially but will be eventually via chance every turn to be recruitable. Played this conservatively to uphold balance.. all HE factions get these units due to potential confederations between one another.
NORSCA
These guys had a real problem in TRTWG if they didn't roll a good spot somewhere in the northern chaotic wastes or a faction capital. They'd be uncompetitive and you would be in for a real challenge being unable to recruit better units other than marauders.. So the best solution I could think of was they can only roll locations with their fellow Norsca factions so they should always be in a decent location. You can override this in MCT. This greatly limits the randomization but best I can do here. EXCEPTION: If 'Norsca Overhaul + occupy anywhere' mod detected then Norsca factions get FULL placement randomization. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1798934067
DARK ELVES
If selected for random placement, you are going to lose your Black Arc if you normally had one. Sorry, I couldn't figure out a better alternative!
CLAN SKRYRE
Workshop upgrades should now work despite not owning Skavenblight due to random placement.
CROOKED MOON
+%5 ward save. This is to compensate if even farther from Karak Eight Peaks. Of course could win the lottery and be even closer.
CLAN ANGRUND
-10% upkeep across the board, same reasoning for Karak Eight Peaks quest.
Last edited by BadThrall; 23 Aug, 2021 @ 8:41am