Stellaris

Stellaris

Ultimate Start - Everything Spawns Nearby (2.6 Outdated)
napamathguy 25 Apr, 2020 @ 9:55am
Bug report?
In the Wenkwort system, the second planet (Rellrait) spawns without any planetary features. It's just got the city districts available, no energy/mine/farm districts.

In the Pulcor system (which spanws with about 12 archaeology sites), Pulcor I and Pulcor III also have the same problem.

Otherwise, loving it!
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Showing 1-3 of 3 comments
TemplarW20 9 May, 2020 @ 7:35am 
Want to add to this. The l-gate in Sol doesn't link to the cluster.
faust 4 Jun, 2020 @ 8:05pm 
i found the care archeology site at dead world
and gurunur event did not occured nearby starting
I love this mod, but unfortunately I just noticed that all of the planets, beside those with primitives on, only have city/nexus districts on them. this is quite disappointing because I'm basically losing 10 planets until late game when I can support that raw resource drain from those planets. I also noticed that because it isn't up to date with the current game version it doesn't spawn anything inside the starting system no matter what origin or start I pick.

I beg of you, please update it to work with the latest game version. I would appreciate it a lot. Game version: Wells 2.7.2
Last edited by Princeps Comitissae; 14 Jun, 2020 @ 3:48am
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