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Nahlásit problém s překladem
The t6 base capacity is now 5x than before and T7 is 2X than before,didnt notice the t12345 because i sell them real quick after i got them.
i wonder if there can be a solid set of tier and base capacity to match their rarity,
i suggest white-T3 with base cap at least 100,green-T4 with base cap 200,blue-T5 with base 300,purple-T6 with base cap 400,gold-T7 with base cap 500 or 600.
I can make a separate mod that reduces capacity if that's okay with you.
Was the previous version good for you?, because I was thinking of using the same base value for reduced capacity (20).
Example: you have "80" armor, and 100% armor applied to shields, so all damage is reduced by 80% to shields, having it at 50% means it gets reduced by 40%.
It's mostly if you want to have an easy time, as shields are balanced for 0%.
The NPC one it's the same thing, but only applies to NPCs, if you want enemies with stronger shields.