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Global Occult Coalition
GOCIncursion
GOCDeathSquad
Chaos Insurgency
ChaosIncursion
SCP Foundation Mobile Task Forces
FoundationIncursion
SneFoundationIncursion
MAhFoundationIncursion
FieFoundationIncursion
HmdFoundationIncursion
PecFoundationIncursion
AsmFoundationIncursion
MolFoundationIncursion
SamFoundationIncursion
---ADVENT FORCES PRESENCE---
Advent Field Training
AdventFieldTraining
Custodian Pack
CustodianEscort
A Harder War: Advanced Aliens
AHWMutonFortress
Bio Division 2.0
BioTroopDeployment
BioPurge
Sectoid Abductor
SectoidAbduction
LSC_SoldierTierOneBonusA - Adviser: Soldier (Inexperienced)
LSC_SoldierTierOneBonusB - Adviser: Soldier (Experienced)
LSC_SoldierTierOneBonusC - Adviser: Soldier (Master)
LSC_SoldierTierTwoBonus - Adviser: Soldier (Advanced Support)
LSC_NoHeat - Silent Conditions
LSC_MedHeat - ADVENT Surge
LSC_HighHeat - Full Alert
LSC_NoHeatAlter - Silent Conditions
LSC_MedHeatAlter - Increased Forces
LSC_HighHeatAlter - Quick Reaction Forces
HiveRoyalty
AdventHive
HiveVanguard
CultistIncursion
PhantomIncursion
MarauderIncursion
RaiderIncursion
RogueXComIncursion
Note: These sitreps can be affected by RM's 'Raider faction bases mod' which tries to handle the spawning of these sitreps, so i'm not entirely sure if these need to be included.
CX's Children of the King:
DaddysLittlePrincess
LikeFatherLikeSon
TwinTrouble
PathfinderSearchTeams
ExaltedHuntingPacks
BlindingGas
ResistanceCell
ExperimentalStims
Fireteam
Ambush
ChemicalLeak
LowVisibility
BlackOps
Advanced
Phalanx
Waves
MOCX
MOCXRookies
MOCXAssault
Also Mission Overhaul: Mercury has these two:
TurretFall
CounterOps
..and considering those are only supposed to appear on one mission type AFAIK, and are supposed to be *enforced* to appear on that mission type early on, I really wonder how this interacts with this mod, especially if categories are turned on.
RaiderFactionHereticGeth
For LEB's Late Game Enemies:
LEBLGSR
-----Xcom2 WOTC-----
SitReps="Surgical" ;Squad size 3
SitReps="LootChests" ;chests to appear around the mission area
SitReps="HighExplosives" ;high density of explosive material
SitReps="ResistanceContacts" ;Supplies are rewarded for each civilian contacted
SitReps="TheLost" ;map also contains The Lost
SitReps="TheHorde" ;only The Lost
SitReps="StealthInsertion" ;mission timer doesn't start until squad breaks Concealment
SitReps="LowProfile" ;Only rank Sergeant and below
SitReps="ShadowSquad" ;single charge of the Conceal ability
SitReps="LocationScout" ;entire map is revealed
SitReps="ShowOfForce" ;only ADVENT
SitReps="PsionicStorm" ;only psi-capable enemies
SitReps="Savage" ;only beast-like enemies
SitReps="AutomatedDefenses" ;only robotic enemies
-----[WoTC] Pathfinders-----
SitReps="PathfinderSearchTeams" ;only Pathfinders
SitReps="ExaltedHuntingPacks" ;Mostly Exalted Pathfinders
-----[WotC] The MOCX Initiative-----
+SitReps="MOCX"
+SitReps="MOCXRookies"
+Sitreps="MOCXAssault"
-----LEB's Lategame Enemies-----
SitReps="LEBLGSR" ;adds pods that often contain Venators
-----Raider Faction Bases-----
SitReps="RM_CovertPhantom"
-----Raider Faction: Bandits-----
SitReps="RaiderIncursion"
-----Raider Faction: Cult of Jariah-----
SitReps="CultistIncursion"
-----Raider Faction: Marauders-----
SitReps="MarauderIncursion"
-----Raider Faction: Phantoms-----
SitReps="PhantomIncursion"
-----Raider Faction: Rogue XCOM Operatives-----
SitReps="RogueXComIncursion"
-----[WOTC] Bio Events-----
SitReps="BioTroopDeployment" ;mainly Bio Forces
SitReps="BioPurge" ;mainly Bio Beasts
-----Additional Dark Actions-----
SitReps="EarlyAvatarDeployment" ;Avatars will appear on the missions
-----Resistance Heroes Incursion-----
SitReps="SRHIncursion" ;friendly resistance Skirmishers
+SitReps="TRHIncursion" ;friendly resistance Templars
+SitReps="RRHIncursion" ;friendly resistance Reapers
+SitReps="ARHIncursion" ;friendly resistance mixed factions
-----[WOTC] Advent Field Training-----
SitReps="AdventFieldTraining" ;only Advent troops out for training exercises
--------------------------------------------------------------------------------
-----Removed for WOTC some mods add back in-----
;SitReps="Fireteam" ;Squad size 2
;SitReps="Ambush" ;ADVENT will defend the mission objective with multiple reinforcements
;SitReps="ChemicalLeak" ;High incidences of poison clouds and acid spills have been reported in this combat zone
;SitReps="LowVisibility" ;significantly reduce the sight radius of XCOM soldiers and enemies alike
;SitReps="Juggernaut" ;Squad size 1, gain the ability to react to every enemy action
;SitReps="BlackOps" ;if every visible enemy unit is killed before the XCOM turn expires, XCOM will regain concealment
;SitReps="Advanced" ;advanced enemies but in reduced numbers
;SitReps="Phalanx" ;enemy units are gathered in a large group around the mission objective
;SitReps="Waves" ;expect continual waves of enemy reinforcements until the objective is completed
-----Used to apply dark events-----
;SitReps="InformationWarSitRep"
;SitReps="PrivateChannelsSitRep"
;SitReps="MentalFortitude"
;SitReps="DarkEventBarrierSitRep"
;SitReps="DarkEventDarkTowerSitRep"
;SitReps="ChallengeNoReinforcements"
ElderCurse
The Drome Dome
DromeDome
Frost Legion
+SitReps="FrostTroopDeployment" (advent leaders)
+SitReps="FrostPurge" (alien leaders)
AdventForces
CerberusForces
CollectorsForces
TerminusForces
Edit: got a reply from the author
MostlyHarmless [author] 14 minutes ago
The sitrep name is "MandalorianRaiders"