XCOM 2
[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories
 This topic has been pinned, so it's probably important
NightNinja54  [developer] 21 Jun, 2020 @ 6:46pm
Sitrep Names - Please add on!
Lost
TheLost
TheHorde

Advent Forces Presence
ShowOfForce
PsionicStorm
Savage
AutomatedDefenses

Miscellaneous
Surgical
LootChests
HighExplosives
ResistanceContacts
StealthInsertion
LowProfile
ShadowSquad
LocationScout
InformationWarSitrep
PrivateChannelSitRep
MentalFortitude

Raider Factions
CerberusIncursion
CollectorsIncursion
MercenariesIncursion

Resistance Allies
SRHIncursion
TRHIncursion
RRHIncursion
ARHIncursion
Last edited by NightNinja54; 21 Jun, 2020 @ 6:49pm
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Showing 1-15 of 26 comments
ZiggyTouyeul 22 Jun, 2020 @ 1:12am 
---RAIDER FACTIONS---

Global Occult Coalition
GOCIncursion
GOCDeathSquad

Chaos Insurgency
ChaosIncursion

SCP Foundation Mobile Task Forces
FoundationIncursion
SneFoundationIncursion
MAhFoundationIncursion
FieFoundationIncursion
HmdFoundationIncursion
PecFoundationIncursion
AsmFoundationIncursion
MolFoundationIncursion
SamFoundationIncursion

---ADVENT FORCES PRESENCE---

Advent Field Training
AdventFieldTraining

Custodian Pack
CustodianEscort

A Harder War: Advanced Aliens
AHWMutonFortress

Bio Division 2.0
BioTroopDeployment
BioPurge

Sectoid Abductor
SectoidAbduction
Last edited by ZiggyTouyeul; 22 Jun, 2020 @ 11:07pm
Bambaryła 23 Jun, 2020 @ 12:46am 
BlackLegion - Black Legion Raiders
Bambaryła 23 Jun, 2020 @ 12:54am 
Lightweight Strategy Changes:
LSC_SoldierTierOneBonusA - Adviser: Soldier (Inexperienced)
LSC_SoldierTierOneBonusB - Adviser: Soldier (Experienced)
LSC_SoldierTierOneBonusC - Adviser: Soldier (Master)
LSC_SoldierTierTwoBonus - Adviser: Soldier (Advanced Support)
LSC_NoHeat - Silent Conditions
LSC_MedHeat - ADVENT Surge
LSC_HighHeat - Full Alert
LSC_NoHeatAlter - Silent Conditions
LSC_MedHeatAlter - Increased Forces
LSC_HighHeatAlter - Quick Reaction Forces
Deacon Ivory 23 Jun, 2020 @ 11:37am 
TheHive
HiveRoyalty
AdventHive
HiveVanguard
Coley 23 Jun, 2020 @ 1:01pm 
RM's Raider factions:

CultistIncursion
PhantomIncursion
MarauderIncursion
RaiderIncursion
RogueXComIncursion

Note: These sitreps can be affected by RM's 'Raider faction bases mod' which tries to handle the spawning of these sitreps, so i'm not entirely sure if these need to be included.
Last edited by Coley; 23 Jun, 2020 @ 1:16pm
Coley 23 Jun, 2020 @ 1:03pm 
Not sure if these need to be added since i believe they're do and done sitreps, but.

CX's Children of the King:

DaddysLittlePrincess
LikeFatherLikeSon
TwinTrouble
Coley 23 Jun, 2020 @ 1:06pm 
Claus' Pathfinders:

PathfinderSearchTeams
ExaltedHuntingPacks
Coley 23 Jun, 2020 @ 1:18pm 
RM's 'More Sitreps mod':

BlindingGas
ResistanceCell
ExperimentalStims
Last edited by Coley; 23 Jun, 2020 @ 1:19pm
Coley 23 Jun, 2020 @ 1:23pm 
RM's Restored Sitreps:

Fireteam
Ambush
ChemicalLeak
LowVisibility
BlackOps
Advanced
Phalanx
Waves
Malek Deneith 5 Jul, 2020 @ 10:20am 
Surprised MOCX ones didn't get listed by anyone yet:

MOCX
MOCXRookies
MOCXAssault

Also Mission Overhaul: Mercury has these two:

TurretFall
CounterOps

..and considering those are only supposed to appear on one mission type AFAIK, and are supposed to be *enforced* to appear on that mission type early on, I really wonder how this interacts with this mod, especially if categories are turned on.
Phallicious 15 Sep, 2020 @ 8:09pm 
For the Heretic Geth raider faction:

RaiderFactionHereticGeth

For LEB's Late Game Enemies:

LEBLGSR
Last edited by Phallicious; 11 Oct, 2020 @ 12:39am
Ndragons1 17 Oct, 2020 @ 4:41pm 
Decided to finally set this mod up, below is a list of the SitReps with what they do (there may be duplicates all ready posted):

-----Xcom2 WOTC-----
SitReps="Surgical" ;Squad size 3
SitReps="LootChests" ;chests to appear around the mission area
SitReps="HighExplosives" ;high density of explosive material
SitReps="ResistanceContacts" ;Supplies are rewarded for each civilian contacted
SitReps="TheLost" ;map also contains The Lost
SitReps="TheHorde" ;only The Lost
SitReps="StealthInsertion" ;mission timer doesn't start until squad breaks Concealment
SitReps="LowProfile" ;Only rank Sergeant and below
SitReps="ShadowSquad" ;single charge of the Conceal ability
SitReps="LocationScout" ;entire map is revealed
SitReps="ShowOfForce" ;only ADVENT
SitReps="PsionicStorm" ;only psi-capable enemies
SitReps="Savage" ;only beast-like enemies
SitReps="AutomatedDefenses" ;only robotic enemies


-----[WoTC] Pathfinders-----
SitReps="PathfinderSearchTeams" ;only Pathfinders
SitReps="ExaltedHuntingPacks" ;Mostly Exalted Pathfinders


-----[WotC] The MOCX Initiative-----
+SitReps="MOCX"
+SitReps="MOCXRookies"
+Sitreps="MOCXAssault"


-----LEB's Lategame Enemies-----
SitReps="LEBLGSR" ;adds pods that often contain Venators


-----Raider Faction Bases-----
SitReps="RM_CovertPhantom"

-----Raider Faction: Bandits-----
SitReps="RaiderIncursion"

-----Raider Faction: Cult of Jariah-----
SitReps="CultistIncursion"

-----Raider Faction: Marauders-----
SitReps="MarauderIncursion"

-----Raider Faction: Phantoms-----
SitReps="PhantomIncursion"

-----Raider Faction: Rogue XCOM Operatives-----
SitReps="RogueXComIncursion"


-----[WOTC] Bio Events-----
SitReps="BioTroopDeployment" ;mainly Bio Forces
SitReps="BioPurge" ;mainly Bio Beasts


-----Additional Dark Actions-----
SitReps="EarlyAvatarDeployment" ;Avatars will appear on the missions


-----Resistance Heroes Incursion-----
SitReps="SRHIncursion" ;friendly resistance Skirmishers
+SitReps="TRHIncursion" ;friendly resistance Templars
+SitReps="RRHIncursion" ;friendly resistance Reapers
+SitReps="ARHIncursion" ;friendly resistance mixed factions


-----[WOTC] Advent Field Training-----
SitReps="AdventFieldTraining" ;only Advent troops out for training exercises


--------------------------------------------------------------------------------
-----Removed for WOTC some mods add back in-----
;SitReps="Fireteam" ;Squad size 2
;SitReps="Ambush" ;ADVENT will defend the mission objective with multiple reinforcements
;SitReps="ChemicalLeak" ;High incidences of poison clouds and acid spills have been reported in this combat zone
;SitReps="LowVisibility" ;significantly reduce the sight radius of XCOM soldiers and enemies alike
;SitReps="Juggernaut" ;Squad size 1, gain the ability to react to every enemy action
;SitReps="BlackOps" ;if every visible enemy unit is killed before the XCOM turn expires, XCOM will regain concealment
;SitReps="Advanced" ;advanced enemies but in reduced numbers
;SitReps="Phalanx" ;enemy units are gathered in a large group around the mission objective
;SitReps="Waves" ;expect continual waves of enemy reinforcements until the objective is completed


-----Used to apply dark events-----
;SitReps="InformationWarSitRep"
;SitReps="PrivateChannelsSitRep"
;SitReps="MentalFortitude"
;SitReps="DarkEventBarrierSitRep"
;SitReps="DarkEventDarkTowerSitRep"
;SitReps="ChallengeNoReinforcements"
Last edited by Ndragons1; 17 Oct, 2020 @ 4:46pm
Corrupt Avatar - The Elder's Corruption
ElderCurse

The Drome Dome
DromeDome

Frost Legion
+SitReps="FrostTroopDeployment" (advent leaders)
+SitReps="FrostPurge" (alien leaders)
Last edited by Grey Star, The Rival Defender; 5 Jul, 2021 @ 11:45am
NightNinja54  [developer] 3 Jul, 2021 @ 12:57pm 
Various Enemy Force Sitreps
AdventForces
CerberusForces
CollectorsForces
TerminusForces
N O r 27 Nov, 2021 @ 2:16am 
Anyone knows what is the name fore the Mandalorians faction group?
Edit: got a reply from the author

MostlyHarmless [author] 14 minutes ago
The sitrep name is "MandalorianRaiders"
Last edited by N O r; 27 Nov, 2021 @ 6:38am
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