XCOM 2
[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories
Questions pertaining to the categories feature
I'm not sure I understand why the Lost sitreps must be put in a category : I was under the impression that sitreps that aren't put in a category will still roll as usual to be put along with any of the categorized sitreps ? Or does that mean that any sitrep NOT in a category will be disabled for good ?
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NightNinja54  [ontwikkelaar] 22 jun 2020 om 21:25 
Correct, under the current implementation this is accurate
So no sitrep in a category = disabled from the game ?
NightNinja54  [ontwikkelaar] 22 jun 2020 om 21:37 
Yep, fortunately or unfortunately.
As a refresher, the correct formating would be the following ? >

Sitrep Category 5
The Lost
+Cat5 = "TheLost"
+Cat5 = "TheHorde"
can the sitreps repeat in different categories?
NightNinja54  [ontwikkelaar] 23 jun 2020 om 5:38 
@Ziggy
yes, you can safely comment out (semi-colon ; ) the first two parts as follows:

;Sitrep Category 5
;The Lost
+Cat5 = "TheLost"
+Cat5 = "TheHorde"
NightNinja54  [ontwikkelaar] 23 jun 2020 om 5:41 
@Komandor
Actually, yeah you should be able to put a sitrep in multiple categories. Example:
------
+Cat1 = "Savage"
+Cat1 = "Show of Force"
;
+Cat2 = "Savage"
------
First roll: Show of Force.. check Cat1.. It's in Cat1.. Add Cat1.. Close Cat1.
Sec roll: Savage.. check Cat1.. It's in Cat1.. Cat1 is closed.. Check Cat2.. It's in Cat2.. Add Cat2.. Close Cat2.

Should be good.
Ok, also will you be augmenting the max number of categories in future updates ?
NightNinja54  [ontwikkelaar] 23 jun 2020 om 21:48 
There is potential for further expansion, but want to continue testing first
If I'm reading one of the latest updates correctly, uncategorized sitreps won't be disabled from the game but still rolled for spawning in a mission ?
NightNinja54  [ontwikkelaar] 24 jun 2020 om 5:43 
No, they will not be included. It was a fix so that that did not take away a slot despite their non-inclusion
;Sitrep Category 1
;USER: Additonal Enemies
+Cat1 = "GOCIncursion"
+Cat1 = "GOCDeathSquad"
+Cat1 = "TheHorde"
+Cat1 = "TheLost"

;Sitrep Category 2
;USER: Allies
+Cat2 = "FoundationIncursion"
+Cat2 = "SneFoundationIncursion"
+Cat2 = "MAhFoundationIncursion"
+Cat2 = "FieFoundationIncursion"
+Cat2 = "HmdFoundationIncursion"
+Cat2 = "PecFoundationIncursion"
+Cat2 = "AsmFoundationIncursion"
+Cat2 = "MolFoundationIncursion"
+Cat2 = "SamFoundationIncursion"
+Cat2 = "ResistanceCell"

;Sitrep Category 3
;USER: Enviromental
+Cat3 = "HighExplosives"
+Cat3 = "LootChests"
+Cat3 = "ChemicalLeak"
+Cat3 = "ResistanceContacts"

;Sitrep Category 4
;USER: Advent
+Cat4 = "Savage"
+Cat4 = "AutomatedDefenses"
+Cat4 = "PsionicStorm"
+Cat4 = "Ambush"
+Cat4 = "BioTroopDeployment"
+Cat4 = "BioPurge"
+Cat4 = "DaddysLittlePrincess"
+Cat4 = "LikeFatherLikeSon"
+Cat4 = "TwinTrouble"
+Cat4 = "Advanced"
+Cat4 = "Waves"
+Cat4 = "ShowOfForce"
+Cat4 = "LEBLGSR"

;Sitrep Category 5
;USER: Xcom
+Cat5 = "BlackOps"
+Cat5 = "ShadowSquad"
+Cat5 = "LocationScout"
+Cat5 = "Surgical"
+Cat5 = "Fireteam"


Just double checking, nothing wrong with my list correct?
NightNinja54  [ontwikkelaar] 24 jun 2020 om 9:04 
Looks good to me. You have this somewhere in that same file right?

Categories = "On"
Yes it's on and at 80% with 5 maximum sitreps
I changed the foundation to be on my team on my legendary run with all the hard/elites monster mods enabled like custodians and such, we are hardly making it by :p.
Laatst bewerkt door VoidLight; 24 jun 2020 om 9:58
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