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+50% healing rate
-50% ubercharge rate
Ubercharge gives you double health
I'd like to borrow your base stats but change your idea of the ubercharge: ubercharge makes projectiles ricochet back to where they came from and minicrit when they hit an enemy
+100% overheal rate
-30% health on weaver
Stores up to two Ubercharges
If pointed at an enemy, drains their health 75% slower that the heal rate
(stock medi gun heal rate), it can kill.
It stores up to 150 stolen HP and it can be used for self healing or teammate healing.
cool m8! what about putting 50% overheal rate and your ubercharge together?
Cannot overheal
Ubercharge: Can level up buildings, 1% of Ubercharge equals 1 metal point. When ubercharge is used on players: 1% of Ubercharge equals 1 ammo, cannot go over max ammo.
+over HEAL does not fade
+50% over HEAL
-30% uber rate without hijack
-15% slower movement speed while hijacking
The Uber works like a Quick-Fix, but with highier over HEAL and highier movement speed, but does not HEAL as fast as the quick fix
Positives,
alt-fire to give ammo,
plus 50% overheal,
overheal lasts 50% longer,
can heal two targets.
Negatives,
no ubercharge,
minus 75% heal rate when giving ammo,
can only heal both targets at 50% efficiency.