Slay the Spire

Slay the Spire

Acts of Hallownest
VenIM  [developer] 23 Apr, 2020 @ 12:55pm
Report Bugs Here
Known Issues:

* Nosk can go half transparent if he "transforms" during his turn via poison or thorns etc

* Flukes can instadie if they Split during their turn

* Pixmap Loading Failure caused by not enough java memory

Fixes Coming in the Next Update:

* Grimm's Shield Blast Ritual attack now works correctly with Vulnerable, Strength, and Weak scaling. - Sorry Jcan

* slightly reducing Mister Mushroom's Strength Gain from Skill Playing

* Fixed the Regen on Siblings, so it no longer says it's supposed to decay.

* Fix to duplicate Dream Nail Event

* Fix to Spewing effect on a17 Broken Vessel

* Fix to some card text.

* Slight buff to High Ascension Hollow Knight

* Increased clarity for a few effects.

* Removing the Trigger of Flame Cloak from Poison. Hornet and Hollow Knight still trigger off Poison.

* Mister Mushroom will run away after turn 8. giving you a victory if you last that long
Last edited by VenIM; 14 May, 2020 @ 1:21pm
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Showing 1-15 of 61 comments
Gura and Aless 24 Apr, 2020 @ 6:55am 
I don't think the Stag's Bell relic is working, either that or you have to activate it a different way to how it says. Can you not use it in bossfights? Great mod by the way.
SolarNougat 24 Apr, 2020 @ 10:34am 
Boss rewards for act 3 (Kingdom's Edge) still appear after defeating the boss, and after killing that boss (or the second boss on A20) the game immediately crashes.

17:31:47.917 INFO unlock.UnlockTracker> Already seen: HollowMod:Weaversong
17:31:47.929 INFO basemod.BaseMod> publishMaxHPChange
17:31:48.648 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
17:31:48.652 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.cards.AbstractCard.cardPlayable(AbstractCard.java:1010) ~[?:?]
at HollowMod.cards.AbstractHollowCard.canUse(AbstractHollowCard.java:106) ~[HollowMod.jar:?]
at wanderingMiniBosses.patches.dunno.UpdateAndTrackTopCard.glowCheck(UpdateAndTrackTopCard.java:178) ~[wanderingMiniBosses.jar:?]
at wanderingMiniBosses.patches.dunno.UpdateAndTrackTopCard$Update.doTheUpdateThing(UpdateAndTrackTopCard.java:62) ~[wanderingMiniBosses.jar:?]
at com.megacrit.cardcrawl.ui.panels.DrawPilePanel.updatePositions(DrawPilePanel.java:142) ~[?:?]
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:61) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2629) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
VenIM  [developer] 24 Apr, 2020 @ 11:05am 
Originally posted by SolarNougat:


17:31:48.652 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.cards.AbstractCard.cardPlayable(AbstractCard.java:1010) ~[?:?]
at HollowMod.cards.AbstractHollowCard.canUse(AbstractHollowCard.java:106) ~[HollowMod.jar:?]


Looks like this is actually the fault of some code in The Bug Knight working with some play top card stuff from the Wandering Minibosses! I'll look into bug knight's canplay effect to see what the issue there is. I'd bet it's something to do with soul cost.
VenIM  [developer] 24 Apr, 2020 @ 11:34am 
Originally posted by Gurandra:
I don't think the Stag's Bell relic is working, either that or you have to activate it a different way to how it says. Can you not use it in bossfights? Great mod by the way.

It's a right click, sorry the wording is off, I'll update that in the next patch!
SolarNougat 24 Apr, 2020 @ 11:44am 
Originally posted by VenIM:

Looks like this is actually the fault of some code in The Bug Knight working with some play top card stuff from the Wandering Minibosses! I'll look into bug knight's canplay effect to see what the issue there is. I'd bet it's something to do with soul cost.

Oh, right. In the run in which I encountered that error, I was indeed playing as Bug Knight and had the Inkheart relic from WB (see and play the top card of draw pile).
Last edited by SolarNougat; 24 Apr, 2020 @ 11:45am
VenIM  [developer] 24 Apr, 2020 @ 12:57pm 
I'd wager that the Inkheart relic breaks when it encounters a card on top of the deck that looks for a Canuse using Soul, since that's a unique card play override for the Bug Knight Mod
Ransom Shieldson 25 Apr, 2020 @ 6:11pm 
Hornet's Parry(and by extension I'm reasonably sure that the problem applies to the Hollow Knight as well) crashes the game if she takes enough damage to go into parry when she's attacking: i.e. damage from Thorns or flame barrier or the like. I don't know if it applies to poison yet, but I'll keep testing it.
VenIM  [developer] 25 Apr, 2020 @ 7:48pm 
@Ransom Shieldson

Fixed and Updated, Should be in working again now assuming you got the correct download!
Last edited by VenIM; 25 Apr, 2020 @ 7:48pm
wbfw109 26 Apr, 2020 @ 8:04am 
in 1 Stage, when I go to the next monster (not elite) room, it occurs.
The game is forcibly exited.
https://pastebin.com/jF0X1BGA


// Paste Expiration: 1 month
Last edited by wbfw109; 26 Apr, 2020 @ 8:05am
VenIM  [developer] 26 Apr, 2020 @ 9:26am 
@Wbfw109

at stsjorbsmod.audio.VoiceoverMaster.playForCurrentBattle(VoiceoverMaster.java:92) ~[JorbsMod.jar:?]

Looks like something in the way Jorb's Wanderer mod works is looking for something that isn't there. I'll look into that mod's code and see if I'm causing something it doesn't like.

Ransom Shieldson 26 Apr, 2020 @ 1:10pm 
Hey there, I've encountered a strange thing where I can get the Shrine of the Three Dreamers event multiple times in the first act? I presume that shouldn't be a thing...
QAQTATWOW 27 Apr, 2020 @ 8:21pm 
HI,The game broke down but i don not what is the bug。
Probably is:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:37)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:19)
at basemod.BaseModInit.receivePostInitialize(BaseModInit.java:70)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2240)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:303)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)03:17:50.523 INFO steam.SSCallback> 1Bloop: 646570
basically nothing 28 Apr, 2020 @ 7:23am 
sorry, I don't know what's the problem. When I use your mod, I just can't enter the game. Your mod must fit the latest edition, so is there any compatibility error between your mods and certain mod. I subscribed so many mods.
VenIM  [developer] 28 Apr, 2020 @ 8:08am 
It's possible that it's just a memory error, having each mod installed increases the required memory some, and Hallownest increases the memory cost more than any other mod since it's one of the biggest ones
NeverZero 28 Apr, 2020 @ 10:23am 
not sure if its this mods fault, but i cannot scroll more than about 75% of the map. unable to fight boss due to this (the base game maps work fine)
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