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Is it possible to make residential buildings availability depend on "research"? To delay availability of a high capacity and high quality housing, and improve the element of city rebuilding and modernization (especially for starts that are earlier than 1960).
Yes, it is and I want to do that for the Hard mode challenge version of CTT. I have not yet decided if I will do that for normal version of this mode. What vanilla residential buildings would you lock behind the research?
Here is an example I've just made today: link[docs.google.com]
Each building gets a certain score. If it is below 25 - the building does not need any research (tier 0). Between 25 and 80 (tier 1) it needs housing research 1. After 80 (tier 2) it needs housing research 2.
The following building properties affect the score:
Unfortunately the modding is fairly limited right now, and I can only influence availability of buildings. What I can do is to unlock better versions of the same buildings, but you would have to rebuild all the time and the mod creator would have to support multiple versions of the same building.
-Apartments locked behind tech tree
-Prefab factory behind tech tree
-The better bridges behind tech tree, because some of them are just superior. (At start only wooden and brick maybe, others (steel, concrete, prefab) behind a tech
-Maybe also the best street (with pedestrian lights) behind a tech
-Is it possible to lock vehicles behind the tech tree, so you would have to research the constructionplans for vehicles to build it(for easier gameplay also buy it)
Naturally it changes the gamestyle a little bit, from a "realistic" setting to a more "tycoon/progressing" setting, but for me it is way funnier that way. I think it is a great idea to make a hard mode CTT and and a normal mode CTT, maybe even a third one, with the vehicle research if possible. Is there an easy way to limit the buyable resources from the border, or is this to hard to mod?
If possible it could be interesting to limit the amount of advanced materials you can import.
Anyway, great mod, thanks for providing it. I already implemented my suggestions for me with just pretending it is like this, but it is always fun to have a goal and unlock things and progress, so if doable, it would be really nice.
1 quick thing...the instruction say 'add this line to your launch options'...this line is relative to the game folder. My game library for example is located here: 'D:\SteamLibrary\steamapps\workshop\content\784150\2072854744\ctt\[batfile]', it would be great if you could point out that the first path of this directory is wherever you store your games. The error you get when launching the game isnt very helpful.