Stellaris

Stellaris

Interstellar Incorporated - A Civilian Space Odyssey v0.3.2 alpha
 This topic has been pinned, so it's probably important
mr_trousers  [developer] 7 May, 2020 @ 1:03pm
Performance Benchmarking
This is a big, ambitious mod, which involves a lot of moving parts. Therefore performance is a high priority. If you would like to contribute to the discussion about performance, please make any such posts in this discussion, and provide the following information, so that the data is useful and can help guide decision-making.


  1. In game, open the console with ~ and then type "event iicso.6000" (no quotes)
  2. Then open up the game.log located at Documents/Paradox Interactive/Stellaris/logs. Near the bottom should be a line looking like this:
    "[13:08:30][effect_impl.cpp:18388]: [2303.9.14] Log command triggered from effect in file: events/iicso_events.txt line: 1289. 534 civilian ships in 448 fleets. 114 colonies with 3691 pops."
  3. In game, time how long it takes for an average day to pass on normal speed (let the game run for a week or a few weeks, then divide the elapsed time by how many days passed)
  4. For bonus points, run the mod removal edict (follow its instructions). Then time how long the average day takes to pass without the mod

Then submit the information in a post here.


Mod version:
Log output:
Average day time (w/ mod):
Average day time (w/o mod):
Computer specs (approximate):
Other mods/number of other mods:
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Showing 1-10 of 10 comments
Chilly Fox 14 May, 2020 @ 9:30am 
Only this appears in game.logs: [18:29:00][effect_impl.cpp:18617]: [2200.4.7] Log command triggered from effect in file: events/iicso_events.txt line: 1326. 5 civilian ships in 5 fleets. 34 colonies with 959 pops in 592 star galaxy.
Last edited by Chilly Fox; 15 May, 2020 @ 1:02am
Chilly Fox 14 May, 2020 @ 9:33am 
I did not use any mods exept the mod "Stellaris List EXtender - SLEX".
Chilly Fox 14 May, 2020 @ 11:48am 
What should I do
Anduin1357 15 May, 2020 @ 3:43am 
dude, wrong thread.
Chilly Fox 15 May, 2020 @ 7:58am 
No I want to help him but I can't because it does not work
Anduin1357 15 May, 2020 @ 3:32pm 
It works, you keep that information right there.

Go in-game, start your save and then press '~' (tilde) and type in "one_year", then you just divide the given result by 360.

For computer specs, go to your steam client's help tab, found next to the Games tab at the very top left of the steam client, the last tab to the right.
You can find Steam's system information utility 2nd last on that menu. Copy that here if you want.

As for listing your mods (if any), you can probably make a steam mod collection or something...
Edit: wait, the removal edict is only effective for 2 months...
Last edited by Anduin1357; 15 May, 2020 @ 6:35pm
mr_trousers  [developer] 15 May, 2020 @ 8:54pm 
I could probably make the removal edict indefinite until you turn it off, and that lets the mod reinitialize. Anduin has the right idea for what this thread is for, though it looks like you ran the command a few months into the game with only 5 ships existing so far - I'm more concerned about the performance and the number of ships decades or centuries in, when there will be a lot more of them.
Chilly Fox 17 May, 2020 @ 11:23am 
Thank you for the help I hadn't propaly understood it
Sorry:steamfacepalm:
barthbader 20 Jun, 2020 @ 10:33am 
[12:15:47][effect_impl.cpp:18617]: [2201.1.3] Log command triggered from effect in file: events/iicso_events.txt line: 1403. 50 civilian ships in 50 fleets. 59 colonies with 1932 pops in 986 star galaxy.

0.8 sec for one day with all DlC with only this mod for 10 Days

0.74 sec for one day with all DlC without this mod for 10 days

I have a Mac with a

2.3 GHz 8-Core Intel Core i9

32 GB 2667 MHz DDR4

And a Intel UHD Graphics 630 1536 MB and also a AMD Radeon Pro 5500M with 4 G Vram

Hope this helps in some way I have no idea if this is the right info =D
barthbader 20 Jun, 2020 @ 10:36am 
I hope to play a full game with this mod so all post what I have for later in the game
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